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The orbiting is not causing the noise effect, because when I remove the orbit animation, it is still there.
It's not coming from the textures, because when I remove them, the noise effect is still there.
I've tried using THREE.FilmPass() in my own experiment and I can not make the noise effect. Instead, I just get the normal scan line effect without the noise.
From Chapter Eleven 02-post-processing-simple-passes.html, where is the noise coming from in
var effectFilm = new THREE.FilmPass(0.8, 0.325, 256, false);
?The orbiting is not causing the noise effect, because when I remove the orbit animation, it is still there.
It's not coming from the textures, because when I remove them, the noise effect is still there.
I've tried using
THREE.FilmPass()
in my own experiment and I can not make the noise effect. Instead, I just get the normal scan line effect without the noise.The text was updated successfully, but these errors were encountered: