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treeMap.js
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treeMap.js
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// Implement a map method on a Tree class.
// Map accepts a mapping function as its only argument. It traverses the tree, passing each node’s
// value into the mapping function, and generates a new tree containing the results.
// Map should return a tree with the same structure, and different values, but it should
// NOT modify the tree that was passed in.
/*
* Basic tree that stores a value.
*/
var Tree = function (value) {
this.value = value;
this.children = [];
};
Tree.prototype.map = function (callback) {
var newTree = new Tree(callback(this.value));
for (var child = 0; child < this.children.length; child++) {
newTree.addChild(this.children[child].map(callback));
}
return newTree;
};
/**
* add an immediate child
* (wrap values in Tree nodes if they're not already)
*/
Tree.prototype.addChild = function (child) {
if (! child || ! (child instanceof Tree)){
child = new Tree(child);
}
if (! this.isDescendant(child)) {
this.children.push(child);
} else {
throw new Error("That child is already a child of this tree");
}
// return the new child node for convenience
return child;
};
/**
* check to see if the provided tree is already a child of this
* tree __or any of its sub trees__
*/
Tree.prototype.isDescendant = function (child) {
if (this.children.indexOf(child) !== -1) {
// `child` is an immediate child of this tree
return true;
} else {
for (var i = 0; i < this.children.length; i++) {
if(this.children[i].isDescendant(child)){
// `child` is descendant of this tree
return true;
}
}
return false;
}
};
/**
* remove an immediate child
*/
Tree.prototype.removeChild = function (child) {
var index = this.children.indexOf(child);
if (index !== -1) {
// remove the child
this.children.splice(index,1);
} else {
throw new Error("That node is not an immediate child of this tree");
}
};