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Direction Offset #17

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Kyles1201 opened this issue Jul 29, 2024 · 1 comment
Open

Direction Offset #17

Kyles1201 opened this issue Jul 29, 2024 · 1 comment
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enhancement New feature or request

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@Kyles1201
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Describe the solution you'd like
I would like the ability to obfuscate the cardinal directions in the F3 menu. This can either be done with an offset (90 degrees CW/CCW) or by just replacing each direction with a different direction/value. This feature would allow the +Z, -Z, +X, -X directions to all display any of the directions (north, east, south, west) in any orientation.

I'm not sure how hard it is to change F3 information coding wise... but i figured that if it could be done with coordinates then it can be done with the directions too.

I think this could be useful for anyone wanting to disable F3 navigation by altering what information is displayed. I personally need it because I generated my continent world in the wrong direction and I want a players F3 to say they are going North when they are actually going East (+X direction).

@Kyles1201 Kyles1201 added the enhancement New feature or request label Jul 29, 2024
@joshuaprince
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I don't have any plans for this at the moment. Like Y-coordinate offsets (#14), rewriting chunks would be the hardest part. Rotating means having to rewrite every block state in the chunk to be its rotated variant (e.g. west-facing chest becomes east/north/south), and also, the block has to be moved to a different part of the chunk. Every other packet like entity position would also need a rotation component.

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