You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the solution you'd like
I would like the ability to obfuscate the cardinal directions in the F3 menu. This can either be done with an offset (90 degrees CW/CCW) or by just replacing each direction with a different direction/value. This feature would allow the +Z, -Z, +X, -X directions to all display any of the directions (north, east, south, west) in any orientation.
I'm not sure how hard it is to change F3 information coding wise... but i figured that if it could be done with coordinates then it can be done with the directions too.
I think this could be useful for anyone wanting to disable F3 navigation by altering what information is displayed. I personally need it because I generated my continent world in the wrong direction and I want a players F3 to say they are going North when they are actually going East (+X direction).
The text was updated successfully, but these errors were encountered:
I don't have any plans for this at the moment. Like Y-coordinate offsets (#14), rewriting chunks would be the hardest part. Rotating means having to rewrite every block state in the chunk to be its rotated variant (e.g. west-facing chest becomes east/north/south), and also, the block has to be moved to a different part of the chunk. Every other packet like entity position would also need a rotation component.
Describe the solution you'd like
I would like the ability to obfuscate the cardinal directions in the F3 menu. This can either be done with an offset (90 degrees CW/CCW) or by just replacing each direction with a different direction/value. This feature would allow the +Z, -Z, +X, -X directions to all display any of the directions (north, east, south, west) in any orientation.
I'm not sure how hard it is to change F3 information coding wise... but i figured that if it could be done with coordinates then it can be done with the directions too.
I think this could be useful for anyone wanting to disable F3 navigation by altering what information is displayed. I personally need it because I generated my continent world in the wrong direction and I want a players F3 to say they are going North when they are actually going East (+X direction).
The text was updated successfully, but these errors were encountered: