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preview.c
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preview.c
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/**
* @file preview.c
* @author Justin C. Kibell ([email protected])
* @brief Manages the preview mode for xboing
* @version 1.1.1.1
* @date 16 Dec 1994
*
* @copyright Copyright (C) 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
* @copyright (see COPYRIGHT file for full text)
*
* preview.h/c manage the preview mode for xboing. The files call functions to load a level and set up the preview.
*
*/
/*
* XBoing - An X11 blockout style computer game
*
* (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
*
* The X Consortium, and any party obtaining a copy of these files from
* the X Consortium, directly or indirectly, is granted, free of charge, a
* full and unrestricted irrevocable, world-wide, paid up, royalty-free,
* nonexclusive right and license to deal in this software and
* documentation files (the "Software"), including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so. This license includes without
* limitation a license to do the foregoing actions under any patents of
* the party supplying this software to the X Consortium.
*
* In no event shall the author be liable to any party for direct, indirect,
* special, incidental, or consequential damages arising out of the use of
* this software and its documentation, even if the author has been advised
* of the possibility of such damage.
*
* The author specifically disclaims any warranties, including, but not limited
* to, the implied warranties of merchantability and fitness for a particular
* purpose. The software provided hereunder is on an "AS IS" basis, and the
* author has no obligation to provide maintenance, support, updates,
* enhancements, or modifications.
*/
/*
* =========================================================================
*
* $Id: preview.c,v 1.1.1.1 1994/12/16 01:36:48 jck Exp $
* $Source: /usr5/legends/jck/xb/master/xboing/preview.c,v $
* $Revision: 1.1.1.1 $
* $Date: 1994/12/16 01:36:48 $
*
* $Log: preview.c,v $
* Revision 1.1.1.1 1994/12/16 01:36:48 jck
* The XBoing distribution requires configuration management. This is why the
* cvs utility is being used. This is the initial import of all source etc..
*
*
* =========================================================================
*/
/*
* Include file dependencies:
*/
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
//#include <X11/Xlib.h>
//#include <X11/Xutil.h>
//#include <X11/Xos.h>
//#include <xpm.h>
#include "error.h"
#include "misc.h"
#include "gun.h"
#include "main.h"
#include "init.h"
#include "file.h"
#include "inst.h"
#include "stage.h"
#include "blocks.h"
#include "sfx.h"
#include "special.h"
#include "ball.h"
#include "score.h"
#include "paddle.h"
#include "level.h"
#include "mess.h"
#include "audio.h"
#include "intro.h"
#include "keys.h"
#include "version.h"
#include "preview.h"
/*
* Internal macro definitions:
*/
#define GAP 10
/*
* Internal type declarations:
*/
void SetPreviewWait(enum PreviewStates newMode, int waitFrame);
void DoPreviewWait(void);
/*
* Internal variable declarations:
*/
enum PreviewStates PreviewState;
static int waitingFrame;
enum PreviewStates waitMode;
/**
* @brief Calls ResetPreviewLevel function in order to set the view mode back to preview mode.
*
* @param Display *display X11 display
* @param Window window X11 window ID
* @param Colormap colormap X11 colormap
*
* @todo Remove reliance on X11
*
*/
void SetUpPreviewLevel(Display *display, Window window, Colormap colormap)
{
ResetPreviewLevel();
}
/**
* @brief loads a level into the preview mode
*
* @param Display *display X11 display
* @param Window window X11 window ID
*
* @todo remove reliance on X11
*
*/
static void DoLoadLevel(Display *display, Window window)
{
int lnum = 1;
char levelPath[1024];
char str2[80];
char *str;
static int bgrnd = 1;
bgrnd++;
if (bgrnd == 6) bgrnd = 2;
DrawStageBackground(display, window, bgrnd, True);
/* choose a random level */
lnum = (rand() % (MAX_NUM_LEVELS - 1)) + 1;
/* Construct the Preview level filename */
if ((str = getenv("XBOING_LEVELS_DIR")) != NULL)
sprintf(levelPath, "%s/level%02d.data", str, lnum);
else
sprintf(levelPath, "%s/level%02d.data", LEVEL_INSTALL_DIR, lnum);
/* Read in a Preview level */
if (ReadNextLevel(display, window, levelPath, True) == False)
ShutDown(display, 1, "Sorry, invalid level specified.");
sprintf(str2, "- %s -", GetLevelName());
DrawShadowCentredText(display, window, titleFont,
str2, PLAY_HEIGHT - 80, red, PLAY_WIDTH);
/* Be very friendly */
sprintf(str2, "Preview of level %d", lnum);
SetCurrentMessage(display, messWindow, str2, False);
DisplayLevelInfo(display, levelWindow, (u_long) lnum);
}
/**
* @brief Displays preview text to the screen
*
* @param Display *display X11 display
* @param Window window X11 window ID
*
* @todo remove reliance on X11
*
*/
static void DoText(Display *display, Window window)
{
char string[80];
int y;
y = PLAY_HEIGHT - 27;
strcpy(string, "Insert coin to start the game");
DrawShadowCentredText(display, window, textFont,
string, y, tann, PLAY_WIDTH);
if (noSound == False)
{
if ((rand() % 3) == 0)
playSoundFile("looksbad", 80);
}
SetPreviewWait(PREVIEW_FINISH, frame + 5000);
}
/**
* @brief resets the indroduction and plays a sound
*
* @param Display *display X11 display
* @param Window window X11 window ID
*
* @todo Remove reliance on X11
*
*/
static void DoFinish(Display *display, Window window)
{
mode = MODE_INTRO;
ResetIntroduction();
if (noSound == False)
playSoundFile("whizzo", 50);
SetGameSpeed(FAST_SPEED);
}
/**
* @brief Creates the preview level by loading the level, setting up the display, and drawing the special blocks
*
* @param Display *display X11 display
* @param Window window X11 window ID
* @param Colormap colormap X11 colormap
*
* @todo Remove reliance on X11
* @todo Possibly split this function into smaller functions
*
*/
void PreviewLevel(Display *display, Window window)
{
switch (PreviewState)
{
case PREVIEW_LEVEL:
if (getSpecialEffects(display) == True)
DoLoadLevel(display, bufferWindow);
else
DoLoadLevel(display, window);
PreviewState = PREVIEW_TEXT;
break;
case PREVIEW_TEXT:
if (getSpecialEffects(display) == True)
{
DoText(display, bufferWindow);
while (WindowShatterEffect(display, window));
}
else
DoText(display, window);
break;
case PREVIEW_FINISH:
DoFinish(display, window);
break;
case PREVIEW_WAIT:
BorderGlow(display, window);
if ((frame % FLASH) == 0)
RandomDrawSpecials(display);
DoPreviewWait();
break;
default:
break;
}
}
/**
* Calls DoLoadLevel and DoText in order to load the level and display the preview text
*
* @param Display *display X11 display
* @param Window window X11 window ID
*
* @todo Remove reliance on X11
*
*/
void RedrawPreviewLevel(Display *display, Window window)
{
DoLoadLevel(display, window);
DoText(display, window);
}
/**
* @brief Frees memory for preview level
*
* @param Display *display X11 display
* @param Window window X11 window ID
*
* @todo Remove reliance on X11
* @todo Consider deleting this function
*
*/
void FreePreviewLevel(Display *display)
{
}
/**
* @brief Sets the preview state to preview mode
*
*/
void ResetPreviewLevel(void)
{
PreviewState = PREVIEW_LEVEL;
DEBUG("Reset PreviewLevel mode.")
}
/**
* @brief Sets the wait time for preview mode
*
* @param enum PreviewStates newmode The new mode that waitMode will be set to
* @param int waitFrame the frames that need to pass
*
*/
void SetPreviewWait(enum PreviewStates newMode, int waitFrame)
{
waitingFrame = waitFrame;
waitMode = newMode;
PreviewState = PREVIEW_WAIT;
}
/**
* @brief Sets state to waitmode if frame is a waiting frame
*
*/
void DoPreviewWait(void)
{
if (frame == waitingFrame)
PreviewState = waitMode;
}