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special.c
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special.c
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/*
* XBoing - An X11 blockout style computer game
*
* (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
*
* The X Consortium, and any party obtaining a copy of these files from
* the X Consortium, directly or indirectly, is granted, free of charge, a
* full and unrestricted irrevocable, world-wide, paid up, royalty-free,
* nonexclusive right and license to deal in this software and
* documentation files (the "Software"), including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so. This license includes without
* limitation a license to do the foregoing actions under any patents of
* the party supplying this software to the X Consortium.
*
* In no event shall the author be liable to any party for direct, indirect,
* special, incidental, or consequential damages arising out of the use of
* this software and its documentation, even if the author has been advised
* of the possibility of such damage.
*
* The author specifically disclaims any warranties, including, but not limited
* to, the implied warranties of merchantability and fitness for a particular
* purpose. The software provided hereunder is on an "AS IS" basis, and the
* author has no obligation to provide maintenance, support, updates,
* enhancements, or modifications.
*/
/*
* =========================================================================
*
* $Id: special.c,v 1.1.1.1 1994/12/16 01:36:48 jck Exp $
* $Source: /usr5/legends/jck/xb/master/xboing/special.c,v $
* $Revision: 1.1.1.1 $
* $Date: 1994/12/16 01:36:48 $
*
* $Log: special.c,v $
* Revision 1.1.1.1 1994/12/16 01:36:48 jck
* The XBoing distribution requires configuration management. This is why the
* cvs utility is being used. This is the initial import of all source etc..
*
*
* =========================================================================
*/
/*
* Include file dependencies:
*/
#include <stdlib.h>
#include <X11/Xos.h>
#include "init.h"
#include "misc.h"
#include "stage.h"
#include "level.h"
#include "score.h"
#include "paddle.h"
#include "special.h"
/*
* Internal macro definitions:
*/
#define GAP 5
/*
* Internal variable declarations:
*/
/**
* @brief The state (true/false) of various specials
*
*/
int saving;
int stickyBat;
int fastGun;
int noWalls;
int Killer;
int x2Bonus;
int x4Bonus;
/**
* @brief Turns off / disables special characteristics and bonuses
*
* @param display The current display of the X11 window
*/
void TurnSpecialsOff(Display *display)
{
/* Turn all specials off */
ToggleFastGun(display, False);
ToggleWallsOn(display, False);
/*ToggleSaving(display, False);*/
ToggleStickyBat(display, False);
Togglex2Bonus(display, False);
Togglex4Bonus(display, False);
ToggleKiller(display, False);
}
/**
* @brief Accessor for modifying x2Bonus (set x2 bonus)
*
* @param display The current display of the X11 window
* @param state The state to set x2Bonus to
* @todo Remove function and replace calls with contents
*/
void Togglex2Bonus(Display *display, int state)
{
/* Set the x2Bonus flag to true or false */
x2Bonus = state;
}
/**
* @brief Accessor for modifying Killer
*
* @param display The current display of the X11 window
* @param state The state to set Killer to
*
* @todo Remove function and replace calls with contents
*/
void ToggleKiller(Display *display, int state)
{
/* Set the Killer flag to true or false */
Killer = state;
}
/**
* @brief Accessor for modifying x4Bonus (set x4 bonus)
*
* @param display The current display of the X11 window
* @param state The state to set x4Bonus to
*
* @todo Remove function and replace calls with contents
*/
void Togglex4Bonus(Display *display, int state)
{
/* Set the x4Bonus flag to true or false */
x4Bonus = state;
}
/**
* @brief Accessor for modifying stickyBat
*
* @param display The current display of the X11 window
* @param state The state to set stickyBat to
*
* @todo Remove function and replace calls with contents
*/
void ToggleStickyBat(Display *display, int state)
{
/* Set the stickyBat flag to true or false */
stickyBat = state;
}
/**
* @brief Accessor for modifying saving
*
* @param display The current display of the X11 window
* @param state The state to set saving to
*
* @todo Remove function and replace calls with contents
*/
void ToggleSaving(Display *display, int state)
{
/* Set the Saving flag to true or false */
saving = state;
}
/**
* @brief Accessor for modifying fastGun
*
* @param display The current display of the X11 window
* @param state The state to set fastGun to
*
* @todo Remove function and replace calls with contents
*/
void ToggleFastGun(Display *display, int state)
{
/* Set the fastgun flag to true or false */
fastGun = state;
}
/**
* @brief Turns the walls on or off (also updates state of noWalls)
*
* @param display The current display of the X11 window
* @param state The state to set noWalls to (turn walls on/off)
*/
void ToggleWallsOn(Display *display, int state)
{
/* Set the noWalls flag to true or false */
noWalls = state;
if (noWalls == True)
{
/* Turn the wall colour to green */
XSetWindowBorder(display, playWindow, green);
}
else
{
/* Turn the wall colour to red */
XSetWindowBorder(display, playWindow, red);
}
}
/**
* @brief Draws graphical elements of specials
*
* @param display The current display of the X11 window
*/
void DrawSpecials(Display *display)
{
int y = 3;
int x = 5;
char string[80];
/* Clear the special window */
/*XClearWindow(display, specialWindow);*/
strcpy(string, "Reverse");
if (reverseOn == True)
DrawShadowText(display, specialWindow, copyFont,
string, x, y, yellow);
else
DrawShadowText(display, specialWindow, copyFont,
string, x, y, white);
y += copyFont->ascent + GAP;
strcpy(string, "Sticky");
if (stickyBat == True)
DrawShadowText(display, specialWindow, copyFont,
string, x, y, yellow);
else
DrawShadowText(display, specialWindow, copyFont,
string, x, y, white);
x = 55; y = 3;
strcpy(string, "Save");
if (saving == True)
DrawShadowText(display, specialWindow, copyFont,
string, x, y, yellow);
else
DrawShadowText(display, specialWindow, copyFont,
string, x, y, white);
y += copyFont->ascent + GAP;
strcpy(string, "FastGun");
if (fastGun == True)
DrawShadowText(display, specialWindow, copyFont,
string, x, y, yellow);
else
DrawShadowText(display, specialWindow, copyFont,
string, x, y, white);
x = 110; y = 3;
strcpy(string, "NoWall");
if (noWalls == True)
DrawShadowText(display, specialWindow, copyFont,
string, x, y, yellow);
else
DrawShadowText(display, specialWindow, copyFont,
string, x, y, white);
y += copyFont->ascent + GAP;
strcpy(string, "Killer");
if (Killer == True)
DrawShadowText(display, specialWindow, copyFont,
string, x, y, yellow);
else
DrawShadowText(display, specialWindow, copyFont,
string, x, y, white);
x = 155; y = 3;
strcpy(string, "x2");
if (x2Bonus == True)
DrawShadowText(display, specialWindow, copyFont,
string, x, y, yellow);
else
DrawShadowText(display, specialWindow, copyFont,
string, x, y, white);
y += copyFont->ascent + GAP;
strcpy(string, "x4");
if (x4Bonus == True)
DrawShadowText(display, specialWindow, copyFont,
string, x, y, yellow);
else
DrawShadowText(display, specialWindow, copyFont,
string, x, y, white);
}
/**
* @brief Randomizes the state of specials& changes score and level number
*
* @param display The current display of the X11 window
*/
void RandomDrawSpecials(Display *display)
{
int n;
static u_long temp_score = 0;
/* Randomly change the specials to flash on and off */
n = rand() % 100;
saving = n > 50 ? True : False;
n = rand() % 100;
stickyBat = n > 50 ? True : False;
n = rand() % 100;
Killer = n > 50 ? True : False;
n = rand() % 100;
x2Bonus = n > 50 ? True : False;
n = rand() % 100;
x4Bonus = n > 50 ? True : False;
n = rand() % 100;
fastGun = n > 50 ? True : False;
n = rand() % 100;
noWalls = n > 50 ? True : False;
n = rand() % 100;
reverseOn = n > 50 ? True : False;
/* Make the score and level number change every now and then too */
DisplayLevelNumber(display, levelWindow, (rand() % MAX_NUM_LEVELS) + 1);
DisplayScore(display, scoreWindow, (u_long) temp_score++);
DrawSpecials(display);
}