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PlayniteSoundsSettingsViewModel.cs
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PlayniteSoundsSettingsViewModel.cs
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using Playnite.SDK;
using Playnite.SDK.Data;
using PlayniteSounds.Models;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
namespace PlayniteSounds
{
public class PlayniteSoundsSettingsViewModel : ObservableObject, ISettings
{
private PlayniteSoundsSettings _settings;
public PlayniteSoundsSettings Settings
{
get => _settings;
set
{
_settings = value;
OnPropertyChanged();
}
}
public RelayCommand<object> BrowseForFFmpegFile
{
get => new RelayCommand<object>((a) =>
{
var filePath = _plugin.PlayniteApi.Dialogs.SelectFile(string.Empty);
if (!string.IsNullOrWhiteSpace(filePath))
{
Settings.FFmpegPath = filePath;
}
});
}
public RelayCommand<object> BrowseForFFmpegNormalizeFile
{
get => new RelayCommand<object>((a) =>
{
var filePath = _plugin.PlayniteApi.Dialogs.SelectFile(string.Empty);
if (!string.IsNullOrWhiteSpace(filePath))
{
Settings.FFmpegNormalizePath = filePath;
}
});
}
public RelayCommand<object> NavigateUrlCommand
{
get => new RelayCommand<object>((url) =>
{
_plugin.Try(() => Process.Start((url as Uri).AbsoluteUri));
});
}
private PlayniteSoundsSettings EditingClone { get; set; }
private readonly PlayniteSounds _plugin;
public PlayniteSoundsSettingsViewModel(PlayniteSounds plugin)
{
try
{
// Injecting your plugin instance is required for Save/Load method because Playnite saves data to a location based on what plugin requested the operation.
_plugin = plugin;
// Load saved settings.
var savedSettings = plugin.LoadPluginSettings<PlayniteSoundsSettings>();
// LoadPluginSettings returns null if no saved data is available.
Settings = savedSettings ?? new PlayniteSoundsSettings();
}
catch (Exception e)
{
plugin.HandleException(e);
}
}
public void BeginEdit()
{
// Code executed when settings view is opened and user starts editing values.
try
{
EditingClone = Serialization.GetClone(Settings);
}
catch (Exception e)
{
_plugin.HandleException(e);
}
}
public void CancelEdit()
{
// Code executed when user decides to cancel any changes made since BeginEdit was called.
// This method should revert any changes made to Option1 and Option2.
Settings = EditingClone;
}
public void EndEdit()
{
// Code executed when user decides to confirm changes made since BeginEdit was called.
try
{
_plugin.SavePluginSettings(Settings);
var musicTypeChanged = Settings.MusicType != EditingClone.MusicType;
var musicStateChanged = Settings.MusicState != EditingClone.MusicState;
_plugin.ReloadMusic = _plugin.ReloadMusic || musicTypeChanged || musicStateChanged;
_plugin.UpdateDownloadManager(Settings);
_plugin.ReplayMusic();
_plugin.ResetMusicVolume();
}
catch (Exception e)
{
_plugin.HandleException(e);
}
}
public bool VerifySettings(out List<string> errors)
{
// Code execute when user decides to confirm changes made since BeginEdit was called.
// Executed before EndEdit is called and EndEdit is not called if false is returned.
// List of errors is presented to user if verification fails.
errors = new List<string>();
var outcome = true;
if (!string.IsNullOrEmpty(Settings.FFmpegPath) && !File.Exists(Settings.FFmpegPath))
{
errors.Add($"The path to FFmpeg '{Settings.FFmpegPath}' is invalid");
outcome = false;
}
return outcome;
}
}
}