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rlpi.py
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rlpi.py
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from webdriver.curlInstaller import is_curl_installed, install_curl
from utility.threaded_requests import threaded_requests
from utility.db_connect import db_push_tracker_stats
from utility.logging_setup import log, logWipe
from utility.TCPserver import run_tcp_server
from multiprocessing import Process, Queue
from web.formatTable import formatTable
from web.app import run_webserver
from web.MMR import playlistDict
import atexit
import time
import json
class rl_playerinfo:
def __init__(self):
self.useragentarr = []
self.platformDict = {'0': 'unknown', '1': 'steam', '2': 'psn', '3': 'psn', '4': 'xbl',
'6': 'switch', '7': 'switch', '8': 'psynet', '11': 'epic'}
self.soc_base_urls = {'twitch': 'https://twitch.tv/', 'reddit': 'https://www.reddit.com/user/',
'twitter': 'https://twitter.com/'}
self.api_base_url = 'https://api.tracker.gg/api/v2/rocket-league/standard/profile'
self.gen_base_url = 'https://rocketleague.tracker.network/rocket-league/profile'
for i in range(111, 81, -1):
self.useragentarr.append("Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko)"
" Chrome/{}/0.0 Safari/537.36".format(i))
self.playlistIDs = playlistDict
self.rankDict = {}
self.mmrOld = {}
self.matchStorage = {}
self.playlistStorage = ''
self.matchCurrent = {}
self.playlistCurrent = '69'
self.mmrNew = {}
self.api_resps = []
self.playerCache = {}
self.dbCache = {}
self.cacheExpiration = 1800
self.q = Queue()
self.tcp_process = Process(target=run_tcp_server, args=(self.q,))
self.mmrq = Queue()
self.matchq = Queue()
self.playlistq = Queue()
self.webserver = Process(target=run_webserver, args=(self.mmrq, self.matchq, self.playlistq,))
"""
Plugin output is pulled from the TCP server queue and inserted into class variables.
"""
def sort(self):
if self.q.empty():
return None
data = self.q.get()
log.info(f'Received: {data}')
try:
jdata = json.loads(data)
if 'Match' in jdata.keys():
self.matchCurrent = jdata
elif 'Playlist' in jdata.keys():
self.playlistCurrent = str(jdata['Playlist'])
elif all(key.isnumeric() for key in jdata.keys()):
self.mmrNew = jdata
self.writeMMR()
except json.JSONDecodeError:
log.error('Plugin output is unexpected. Possible connection issue.')
return None
"""
This really only checks for differences, it will also run in casual games when someone leaves/joins.
"""
def checkIfNewmatch(self):
if self.matchCurrent != self.matchStorage:
self.matchStorage = self.matchCurrent
return self.matchCurrent
def writeMatch(self, listy: list):
self.matchq.put(listy)
log.info('Table generated\n')
def checkIfNewPlaylist(self):
if self.playlistCurrent != self.playlistStorage:
self.playlistStorage = self.playlistCurrent
self.writePlaylist()
def writePlaylist(self):
pid = self.playlistStorage
if pid in self.playlistIDs.keys():
self.playlistq.put(self.playlistIDs[pid])
else:
self.playlistq.put('Now playing: Something interesting...')
def writeMMR(self):
if self.mmrOld != self.mmrNew:
self.mmrOld = self.mmrNew
self.mmrq.put(json.dumps(self.mmrNew))
log.info('MMR updated\n')
@staticmethod
def isBot():
with open('error_templates/bot.json', 'r', encoding='utf-8') as f:
j = f.read()
return j
"""
Appropriate error template is returned.
"""
@staticmethod
def loadErrorTemp(errorType: str):
error_mapping = {
'API_down': 'error_templates/API_down.json',
'API_server_error': 'error_templates/API_error.json',
'API_unknown_player': 'error_templates/API_unknown.json'
}
log.error(f'Loaded template for API Error: {errorType}')
with open(error_mapping[errorType], 'r', encoding='utf-8') as f:
json = f.read()
return json
"""
Basic json validation, error handling.
"""
def responses_check(self, resps: list):
for item in resps:
try:
data = json.loads(item)
except json.decoder.JSONDecodeError:
log.error('Malformed or missing JSON response. Server could be down.')
log.error(f'Got response: {item}')
data = json.loads(self.loadErrorTemp('API_down'))
else:
if 'errors' in data and data['errors']:
api_error = data['errors'][0]['message']
if 'unhandled exception' in api_error:
data = json.loads(self.loadErrorTemp('API_server_error'))
log.error(api_error)
elif 'We could not find the player' in data['errors'][0]['message']:
data = json.loads(self.loadErrorTemp('API_unknown_player'))
log.error(api_error)
else:
log.error(f'Unhandled API error, if possible create an issue on github.'
f'\n {api_error}')
self.api_resps.append(data)
"""
An API response is cached.
"""
def placeIntoCache(self, uid, platform, resp):
key = f'{uid}_{platform}'
if key not in self.playerCache.keys() and platform is not None:
self.playerCache[key] = [json.dumps(resp), time.time()]
log.debug(f'Caching player {key}')
"""
The cache is inspected, expired responses are discarded.
"""
def cleanCache(self):
current_time = time.time()
exp_resps = []
for key, [_, timestamp] in self.playerCache.items():
if current_time - timestamp > self.cacheExpiration:
exp_resps.append(key)
if len(exp_resps) > 0:
log.debug('Discarding expired items in cache')
for key in exp_resps:
del self.playerCache[key]
"""
matchData is integrated into the responses. API responses are placed into cache.
In case of an API error or bot, displayed clearly with the relvant name and platform.
The two loops could be combined, but it seems to create problems with really annoying workarounds.
"""
def responses_mod(self, resps: list, matchData: dict):
valid_players = []
errorhandles = ['Unknown to API', 'API Server Error', 'No API Response', 'AI']
self.responses_check(resps)
# First the clean responses are found
for item in self.api_resps:
uid = item['data']['platformInfo'].get('platformUserIdentifier', None)
platform_slug = item['data']['platformInfo'].get('platformSlug', None)
if platform_slug is not None:
item['data']['gameInfo'] = {}
item['data']['gameInfo']['matchID'] = matchData['Match']['matchID']
# Sometiems switch/xbl playername has different capitalisation from UID..?
try:
item['data']['gameInfo']['team'] = matchData['Match']['players'][uid]['team']
self.placeIntoCache(uid, platform_slug, item)
except KeyError:
log.debug('Hit player whose ingame name differs from their platformUserIdentifier.')
if platform_slug == 'switch' or platform_slug == 'xbl':
log.debug('Attempting switch/xbl lowercase workaround.')
item['data']['gameInfo']['team'] = matchData['Match']['players'][uid.lower()]['team']
self.placeIntoCache(uid.lower(), platform_slug, item)
else:
item['data']['gameInfo']['team'] = 0
log.warning('UID != matchData player, switch/xbl workaround failed, teams can be incorrect')
valid_players.append(uid)
# And then errors are handled.
for player in matchData['Match']['players']:
for item in self.api_resps:
handle = item['data']['platformInfo']['platformUserHandle']
if player not in valid_players and handle in errorhandles:
item['data']['platformInfo']['platformUserIdentifier'] = player
item['data']['platformInfo']['platformUserHandle'] = player + ' - ' + handle
item['data']['gameInfo']['team'] = matchData['Match']['players'][player]['team']
item['data']['platformInfo']['platformSlug'] = self.platformDict[
str(matchData['Match']['players'][player]['platform'])]
break
"""
API is only queried if player is not already cached or a bot.
The bot templates and cached responses are appended to the resps.
"""
def requests(self, matchData):
urls, bots, cached = [], [], []
for player in matchData['Match']['players']:
platform_num = str(matchData['Match']['players'][player]['platform'])
cache_key = f'{player}_{self.platformDict[platform_num]}'
if platform_num == '0':
bots.append(self.isBot())
log.debug('Found bot, avoiding API query')
continue
elif cache_key in self.playerCache:
cached.append(self.playerCache[cache_key][0])
log.debug(f'Retrieving {cache_key} from cache')
continue
api_url = f'{self.api_base_url}/{self.platformDict[platform_num]}/{player}'
urls.append(api_url)
log.debug(f'Asking API for {api_url.split("/")[-1]}')
resps = threaded_requests(urls, len(urls), self.useragentarr)
resps.extend(cached)
resps.extend(bots)
self.responses_mod(resps, matchData)
"""
The ranks of the three main playlists are turned into a more usable format. Missing ranks are handled.
"""
@staticmethod
def createRankDict(resp: dict):
rankdict = {}
for x in range(1, 4):
segment_name = f'{x}v{x}'
for segment in resp['data']['segments']:
if segment_name in segment['metadata']['name']:
tier = segment['stats']['tier']['metadata']['name']
div = segment['stats']['division']['metadata']['name'] or 'I'
rankdict[segment_name] = f'{tier} {div}'
rankdict[f'{segment_name}_winstreak'] = int(segment['stats']['winStreak']['displayValue'])
rankdict[f'{segment_name}_games'] = int(segment['stats']['matchesPlayed']['value'])
if segment_name not in rankdict.keys():
rankdict[segment_name] = 'NULL'
rankdict[f'{segment_name}_winstreak'] = 0
rankdict[f'{segment_name}_games'] = 0
sorted_rankdict = {k: v for k, v in sorted(rankdict.items())}
return sorted_rankdict
"""
In the css, the table is divided in half, with the top being blue and bottom being red. Moving blue to top.
"""
@staticmethod
def sortPlayersByTeams(matchdicts: list, matchID: str):
sorted_matchdicts = [{'Match': matchID}]
sorted_matchdicts.extend(sorted(matchdicts, key=lambda x: x['Team']))
return sorted_matchdicts
def getSocialURLs(self, listy: list):
if listy:
outl = []
for d in listy:
if d['platformSlug'] in self.soc_base_urls:
url = self.soc_base_urls[d['platformSlug']] + d['platformUserHandle']
outl.append(url)
return outl
else:
return ['-']
"""
The dbCache implementation is similar to playerCache, but no real data is stored
and it's only used for avoiding duplicates within the assigned period.
"""
def placeIntoDBcache(self, uid, platform):
key = f'{uid}_{platform}'
if key not in self.dbCache.keys() and platform is not None:
self.dbCache[key] = time.time()
log.debug(f'Caching database entry for {key}')
def cleanDBcache(self):
current_time = time.time()
exp_keys = []
for key, timestamp in self.dbCache.items():
if current_time - timestamp > self.cacheExpiration:
exp_keys.append(key)
if len(exp_keys) > 0:
log.debug('Discarding expired items in dbCache')
for key in exp_keys:
del self.dbCache[key]
"""
Data to be inserted into the database is collected.
"""
def handleDBdata(self, api_resps: list):
dbdump = []
for resp in api_resps:
errors = ['No API Response', 'API Server Error', 'Unknown to API', ' - AI']
if any(error in resp['data']['platformInfo']['platformUserHandle'] for error in errors):
continue
dbdump_dict = {}
uid = resp['data']['platformInfo']['platformUserIdentifier']
platform = resp['data']['platformInfo']['platformSlug']
cachekey = f'{uid}_{platform}'
if cachekey in self.dbCache:
log.debug(f'Found recent database entry for {cachekey}')
continue
gen_url = f'{self.gen_base_url}/{platform}/{uid}/overview'
rewardlevel = resp['data']['segments'][0]['stats']['seasonRewardLevel']['metadata']['rankName']
dbdump_dict['name'] = resp['data']['platformInfo']['platformUserHandle']
dbdump_dict['platform'] = resp['data']['platformInfo']['platformSlug']
dbdump_dict.update(self.createRankDict(resp))
dbdump_dict['wins'] = resp['data']['segments'][0]['stats']['wins']['value']
dbdump_dict['games_this_season'] = sum(self.rankDict[k] for k in ['1v1_games', '2v2_games', '3v3_games'])
dbdump_dict['rewardlevel'] = rewardlevel if rewardlevel != 'None' else 'NULL'
dbdump_dict['influencer'] = resp['data']['userInfo']['isInfluencer']
dbdump_dict['premium'] = resp['data']['userInfo']['isPremium']
dbdump_dict['sussy'] = str(resp['data']['userInfo']['isSuspicious']).replace('None', 'False')
dbdump_dict['country'] = str(resp['data']['userInfo']['countryCode'])
dbdump_dict['url'] = gen_url
dbdump.append(dbdump_dict)
log.debug(dbdump_dict)
self.placeIntoDBcache(uid, platform)
db_push_tracker_stats(dbdump)
if len(dbdump) > 0:
log.info('Successful database push\n')
else:
log.debug('Database push avoided\n')
"""
The list of lists that makes up the table is created.
"""
def handleData(self, api_resps: list, matchID: str):
table = []
for resp in api_resps:
uid = resp['data']['platformInfo']['platformUserIdentifier']
platform = resp['data']['platformInfo']['platformSlug']
gen_url = f'{self.gen_base_url}/{platform}/{uid}/overview'
rawtable = {}
rewardlevel = resp['data']['segments'][0]['stats']['seasonRewardLevel']['metadata']['rankName']
rewardlevel = rewardlevel if rewardlevel != 'None' else 'NULL RR'
self.rankDict = self.createRankDict(resp)
socialURLs = self.getSocialURLs(resp['data']['userInfo']['socialAccounts'])
rawtable['Handle'] = resp['data']['platformInfo']['platformUserHandle']
for key, value in self.rankDict.items():
if key not in ['1v1_games', '2v2_games', '3v3_games']:
rawtable[key] = f'{value}'
rawtable['Wins'] = resp['data']['segments'][0]['stats']['wins']['value']
rawtable['Games'] = sum(self.rankDict[k] for k in ['1v1_games', '2v2_games', '3v3_games'])
rawtable['Rewardlevel'] = rewardlevel
rawtable['Country'] = str(resp['data']['userInfo']['countryCode'])
rawtable['Platform'] = resp['data']['platformInfo']['platformSlug']
rawtable['socialURLs'] = socialURLs
rawtable['Team'] = resp['data']['gameInfo']['team']
rawtable['URL'] = gen_url
rawtable['avatarURL'] = resp['data']['platformInfo'].get('avatarUrl')
formatted = formatTable(rawtable)
table.append(formatted)
sorted_table = self.sortPlayersByTeams(table, matchID)
self.writeMatch(sorted_table)
"""
The Flask server and TCP server are closed "gracefully".
"""
def handleExit(self):
self.webserver.kill()
self.tcp_process.kill()
log.info('Exiting...')
"""
The main program loop.
Uncomment the handleDBdata call, set up your own DB and edit db_connect.py for DB functionality.
"""
def main(self):
logWipe()
if not is_curl_installed():
install_curl()
self.webserver.start()
self.tcp_process.start()
atexit.register(self.handleExit)
minute = 0
while True:
if minute == 60:
self.cleanCache()
self.cleanDBcache()
minute = 0
self.api_resps.clear()
self.sort()
self.checkIfNewPlaylist()
matchData = self.checkIfNewmatch()
if matchData:
if 'players' not in matchData['Match'] or matchData['Match']['players'] is None:
continue
self.requests(matchData)
matchID = matchData['Match'].get('matchID')
self.handleData(self.api_resps, matchID)
# if matchData['Match']['isRanked'] == 1:
# self.handleDBdata(self.api_resps)
minute += 1
time.sleep(1)
if __name__ == '__main__':
init = rl_playerinfo()
print(init.main())