forked from equalpants/pigmap
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathworld.cpp
executable file
·453 lines (426 loc) · 14 KB
/
world.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
// Copyright 2011 Michael J. Nelson
//
// This file is part of pigmap.
//
// pigmap is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// pigmap is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with pigmap. If not, see <http://www.gnu.org/licenses/>.
#include <iostream>
#include <math.h>
#include <fstream>
#include "world.h"
#include "region.h"
using namespace std;
bool detectRegionFormat(const string& inputdir)
{
return dirExists(inputdir + "/region");
}
bool makeAllRegionsRequired(const string& topdir, ChunkTable& chunktable, TileTable& tiletable, RegionTable& regiontable, MapParams& mp, int64_t& reqchunkcount, int64_t& reqtilecount, int64_t& reqregioncount)
{
bool findBaseZoom = mp.baseZoom == -1;
// if finding the baseZoom, we'll just start from 0 and increase it whenever we hit a tile that's out of bounds
if (findBaseZoom)
mp.baseZoom = 0;
reqregioncount = 0;
// get all files in the region directory
RegionFileReader rfreader;
vector<string> regionpaths;
listEntries(topdir + "/region", regionpaths);
for (vector<string>::const_iterator it = regionpaths.begin(); it != regionpaths.end(); it++)
{
RegionIdx ri(0,0);
// if this is a proper region filename, use it
if (RegionIdx::fromFilePath(*it, ri))
{
PosRegionIdx pri(ri);
if (!pri.valid())
{
cerr << "ignoring extremely-distant region " << *it << " (world may be corrupt)" << endl;
continue;
}
// we might have found this region already, if the world data contains both .mca and .mcr files
if (regiontable.isRequired(pri))
continue;
// get the chunks that currently exist in this region; if there aren't any, ignore it
vector<ChunkIdx> chunks;
if (0 != rfreader.getContainedChunks(ri, string84(topdir), chunks))
{
cerr << "can't open region " << *it << " to list chunks" << endl;
continue;
}
if (chunks.empty())
continue;
// mark the region required
regiontable.setRequired(pri);
reqregioncount++;
// go through the contained chunks
for (vector<ChunkIdx>::const_iterator chunk = chunks.begin(); chunk != chunks.end(); chunk++)
{
// mark the chunk required
PosChunkIdx pci(*chunk);
if (pci.valid())
{
chunktable.setRequired(pci);
reqchunkcount++;
}
else
{
cerr << "ignoring extremely-distant chunk " << chunk->toFileName() << " (world may be corrupt)" << endl;
continue;
}
// get the tiles it touches and mark them required
vector<TileIdx> tiles = chunk->getTiles(mp);
for (vector<TileIdx>::const_iterator tile = tiles.begin(); tile != tiles.end(); tile++)
{
// first check if this tile fits in the TileTable, whose size is fixed
PosTileIdx pti(*tile);
if (pti.valid())
tiletable.setRequired(pti);
else
{
cerr << "ignoring extremely-distant tile [" << tile->x << "," << tile->y << "]" << endl;
cerr << "(world may be corrupt; is region " << *it << " supposed to exist?)" << endl;
continue;
}
// now see if the tile fits on the Google map
if (!tile->valid(mp))
{
// if we're supposed to be finding baseZoom, then bump it up until this tile fits
if (findBaseZoom)
{
while (!tile->valid(mp))
mp.baseZoom++;
}
// otherwise, abort
else
{
cerr << "baseZoom too small! can't fit tile [" << tile->x << "," << tile->y << "]" << endl;
return false;
}
}
}
}
}
}
reqtilecount = tiletable.reqcount;
if (findBaseZoom)
cout << "baseZoom set to " << mp.baseZoom << endl;
return true;
}
int readRegionlist(const string& regionlist, const string& inputdir, ChunkTable& chunktable, TileTable& tiletable, RegionTable& regiontable, const MapParams& mp, int64_t& reqchunkcount, int64_t& reqtilecount, int64_t& reqregioncount)
{
ifstream infile(regionlist.c_str());
if (infile.fail())
{
cerr << "couldn't open regionlist " << regionlist << endl;
return -2;
}
reqregioncount = 0;
RegionFileReader rfreader;
while (!infile.eof() && !infile.fail())
{
string regionfile;
getline(infile, regionfile);
if (regionfile.empty())
continue;
RegionIdx ri(0,0);
if (RegionIdx::fromFilePath(regionfile, ri))
{
PosRegionIdx pri(ri);
if (!pri.valid())
{
cerr << "ignoring extremely-distant region " << regionfile << " (world may be corrupt)" << endl;
continue;
}
if (regiontable.isRequired(pri))
continue;
vector<ChunkIdx> chunks;
if (0 != rfreader.getContainedChunks(ri, string84(inputdir), chunks))
{
cerr << "can't open region " << regionfile << " to list chunks" << endl;
continue;
}
if (chunks.empty())
continue;
regiontable.setRequired(pri);
reqregioncount++;
for (vector<ChunkIdx>::const_iterator chunk = chunks.begin(); chunk != chunks.end(); chunk++)
{
PosChunkIdx pci(*chunk);
if (pci.valid())
{
chunktable.setRequired(pci);
reqchunkcount++;
}
else
{
cerr << "ignoring extremely-distant chunk " << chunk->toFileName() << " (world may be corrupt)" << endl;
continue;
}
vector<TileIdx> tiles = chunk->getTiles(mp);
for (vector<TileIdx>::const_iterator tile = tiles.begin(); tile != tiles.end(); tile++)
{
PosTileIdx pti(*tile);
if (pti.valid())
tiletable.setRequired(pti);
else
{
cerr << "ignoring extremely-distant tile [" << tile->x << "," << tile->y << "]" << endl;
cerr << "(world may be corrupt; is region " << regionfile << " supposed to exist?)" << endl;
continue;
}
if (!tile->valid(mp))
{
cerr << "baseZoom too small! can't fit tile [" << tile->x << "," << tile->y << "]" << endl;
return -1;
}
}
}
}
}
reqtilecount = tiletable.reqcount;
return 0;
}
const char *chunkdirs[64] = {"/0", "/1", "/2", "/3", "/4", "/5", "/6", "/7", "/8", "/9", "/a", "/b", "/c", "/d", "/e", "/f",
"/g", "/h", "/i", "/j", "/k", "/l", "/m", "/n", "/o", "/p", "/q", "/r", "/s", "/t", "/u", "/v",
"/w", "/x", "/y", "/z", "/10", "/11", "/12", "/13", "/14", "/15", "/16", "/17", "/18", "/19", "/1a", "/1b",
"/1c", "/1d", "/1e", "/1f", "/1g", "/1h", "/1i", "/1j", "/1k", "/1l", "/1m", "/1n", "/1o", "/1p", "/1q", "/1r",};
bool makeAllChunksRequired(const string& topdir, ChunkTable& chunktable, TileTable& tiletable, MapParams& mp, int64_t& reqchunkcount, int64_t& reqtilecount)
{
bool findBaseZoom = mp.baseZoom == -1;
// if finding the baseZoom, we'll just start from 0 and increase it whenever we hit a tile that's out of bounds
if (findBaseZoom)
mp.baseZoom = 0;
reqchunkcount = 0;
// go through each world subdirectory
for (int x = 0; x < 64; x++)
for (int z = 0; z < 64; z++)
{
// get all files in the subdirectory
vector<string> chunkpaths;
string path = topdir + chunkdirs[x] + chunkdirs[z];
listEntries(path, chunkpaths);
for (vector<string>::const_iterator it = chunkpaths.begin(); it != chunkpaths.end(); it++)
{
ChunkIdx ci(0,0);
// if this is a proper chunk filename, use it
if (ChunkIdx::fromFilePath(*it, ci))
{
// mark the chunk required
PosChunkIdx pci(ci);
if (pci.valid())
{
chunktable.setRequired(pci);
reqchunkcount++;
}
else
{
cerr << "ignoring extremely-distant chunk " << ci.toFileName() << " (world may be corrupt)" << endl;
continue;
}
// get the tiles it touches and mark them required
vector<TileIdx> tiles = ci.getTiles(mp);
for (vector<TileIdx>::const_iterator tile = tiles.begin(); tile != tiles.end(); tile++)
{
// first check if this tile fits in the TileTable, whose size is fixed
PosTileIdx pti(*tile);
if (pti.valid())
tiletable.setRequired(pti);
else
{
cerr << "ignoring extremely-distant tile [" << tile->x << "," << tile->y << "]" << endl;
cerr << "(world may be corrupt; is chunk " << ci.toFileName() << " supposed to exist?)" << endl;
continue;
}
// now see if the tile fits on the Google map
if (!tile->valid(mp))
{
// if we're supposed to be finding baseZoom, then bump it up until this tile fits
if (findBaseZoom)
{
while (!tile->valid(mp))
mp.baseZoom++;
}
// otherwise, abort
else
{
cerr << "baseZoom too small! can't fit tile [" << tile->x << "," << tile->y << "]" << endl;
return false;
}
}
}
}
}
}
reqtilecount = tiletable.reqcount;
if (findBaseZoom)
cout << "baseZoom set to " << mp.baseZoom << endl;
return true;
}
int readChunklist(const string& chunklist, ChunkTable& chunktable, TileTable& tiletable, const MapParams& mp, int64_t& reqchunkcount, int64_t& reqtilecount)
{
ifstream infile(chunklist.c_str());
if (infile.fail())
{
cerr << "couldn't open chunklist " << chunklist << endl;
return -2;
}
reqchunkcount = 0;
while (!infile.eof() && !infile.fail())
{
string chunkfile;
getline(infile, chunkfile);
if (chunkfile.empty())
continue;
ChunkIdx ci(0,0);
if (ChunkIdx::fromFilePath(chunkfile, ci))
{
PosChunkIdx pci(ci);
if (pci.valid())
{
chunktable.setRequired(pci);
reqchunkcount++;
}
else
{
cerr << "ignoring extremely-distant chunk " << ci.toFileName() << " (world may be corrupt)" << endl;
continue;
}
vector<TileIdx> tiles = ci.getTiles(mp);
for (vector<TileIdx>::const_iterator tile = tiles.begin(); tile != tiles.end(); tile++)
{
PosTileIdx pti(*tile);
if (pti.valid())
tiletable.setRequired(pti);
else
{
cerr << "ignoring extremely-distant tile [" << tile->x << "," << tile->y << "]" << endl;
cerr << "(world may be corrupt; is chunk " << ci.toFileName() << " supposed to exist?)" << endl;
continue;
}
if (!tile->valid(mp))
{
cerr << "baseZoom too small! can't fit tile [" << tile->x << "," << tile->y << "]" << endl;
return -1;
}
}
}
}
reqtilecount = tiletable.reqcount;
return 0;
}
void makeTestWorld(int size, ChunkTable& chunktable, TileTable& tiletable, MapParams& mp, int64_t& reqchunkcount, int64_t& reqtilecount)
{
bool findBaseZoom = mp.baseZoom == -1;
// if finding the baseZoom, we'll just start from 0 and increase it whenever we hit a tile that's out of bounds
if (findBaseZoom)
mp.baseZoom = 0;
reqchunkcount = 0;
// we'll start by putting 95% of the chunks in a solid block at the center
int size2 = (int)(sqrt((double)size * 0.95) / 2.0);
ChunkIdx ci(0,0);
for (ci.x = -size2; ci.x < size2; ci.x++)
for (ci.z = -size2; ci.z < size2; ci.z++)
{
chunktable.setRequired(ci);
reqchunkcount++;
vector<TileIdx> tiles = ci.getTiles(mp);
for (vector<TileIdx>::const_iterator tile = tiles.begin(); tile != tiles.end(); tile++)
{
tiletable.setRequired(*tile);
while (findBaseZoom && !tile->valid(mp))
mp.baseZoom++;
}
}
// now add some circles of required chunks with radii up to four times the (minimum) radius of the
// center block
for (int m = 2; m <= 4; m++)
{
double rad = (double)size2 * (double)m;
for (double t = -3.14159; t < 3.14159; t += 0.002)
{
ChunkIdx ci((int)(cos(t) * rad), (int)(sin(t) * rad));
chunktable.setRequired(ci);
reqchunkcount++;
vector<TileIdx> tiles = ci.getTiles(mp);
for (vector<TileIdx>::const_iterator tile = tiles.begin(); tile != tiles.end(); tile++)
{
tiletable.setRequired(*tile);
while (findBaseZoom && !tile->valid(mp))
mp.baseZoom++;
}
}
}
// now add some spokes going from the center out to the circle
int irad = size2 * 4;
for (ci.x = 0, ci.z = -irad; ci.z < irad; ci.z++)
{
chunktable.setRequired(ci);
reqchunkcount++;
vector<TileIdx> tiles = ci.getTiles(mp);
for (vector<TileIdx>::const_iterator tile = tiles.begin(); tile != tiles.end(); tile++)
{
tiletable.setRequired(*tile);
while (findBaseZoom && !tile->valid(mp))
mp.baseZoom++;
}
}
for (ci.x = -irad, ci.z = 0; ci.x < irad; ci.x++)
{
chunktable.setRequired(ci);
reqchunkcount++;
vector<TileIdx> tiles = ci.getTiles(mp);
for (vector<TileIdx>::const_iterator tile = tiles.begin(); tile != tiles.end(); tile++)
{
tiletable.setRequired(*tile);
while (findBaseZoom && !tile->valid(mp))
mp.baseZoom++;
}
}
for (ci.x = -irad, ci.z = -irad; ci.z < irad; ci.x++, ci.z++)
{
chunktable.setRequired(ci);
reqchunkcount++;
vector<TileIdx> tiles = ci.getTiles(mp);
for (vector<TileIdx>::const_iterator tile = tiles.begin(); tile != tiles.end(); tile++)
{
tiletable.setRequired(*tile);
while (findBaseZoom && !tile->valid(mp))
mp.baseZoom++;
}
}
for (ci.x = irad, ci.z = -irad; ci.z < irad; ci.x--, ci.z++)
{
chunktable.setRequired(ci);
reqchunkcount++;
vector<TileIdx> tiles = ci.getTiles(mp);
for (vector<TileIdx>::const_iterator tile = tiles.begin(); tile != tiles.end(); tile++)
{
tiletable.setRequired(*tile);
while (findBaseZoom && !tile->valid(mp))
mp.baseZoom++;
}
}
reqtilecount = tiletable.reqcount;
if (findBaseZoom)
cout << "baseZoom set to " << mp.baseZoom << endl;
}
// used only for testing
void findAllChunks(const string& topdir, vector<string>& chunkpaths)
{
for (int x = 0; x < 64; x++)
for (int z = 0; z < 64; z++)
{
string path = topdir + chunkdirs[x] + chunkdirs[z];
listEntries(path, chunkpaths);
}
}