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[BUG]: Mag Switches don't trigger as expected #85

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jrsteensen opened this issue Mar 9, 2024 · 3 comments
Open

[BUG]: Mag Switches don't trigger as expected #85

jrsteensen opened this issue Mar 9, 2024 · 3 comments
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Category: DCS-BIOS This issue affects the DCS-BIOS layer. P3 Medium Priority: A defect with this priority must be in contention to be fixed as it could also deal S3 Moderate Severity: Any feature implemented that is not meeting its requirements/use case(s) and beha Type: Bug Something is not working as expected.
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@jrsteensen
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Link to dcs-skunkworks issue

Current workaround: Use HID to trigger the switch in game.

@jrsteensen jrsteensen added Type: Bug Something is not working as expected. Category: DCS-BIOS This issue affects the DCS-BIOS layer. P3 Medium Priority: A defect with this priority must be in contention to be fixed as it could also deal S3 Moderate Severity: Any feature implemented that is not meeting its requirements/use case(s) and beha labels Mar 9, 2024
@jrsteensen jrsteensen added this to the v0.1.0 milestone Mar 9, 2024
@Arribe
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Arribe commented Mar 9, 2024

The other work around is to have logic using DCSBios reads to determine when to turn on and off the mag.

@Ben-F111
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Ben-F111 commented Jul 21, 2024

DCS-Skunkworks/dcs-bios#856 for LDT/R "Mag SW" Output, also have Standard codes working for

APU (Thanks to HOWLINGAPE)
CRANK (Thanks to HOWLINGAPE)
DUMP
CANOPY

No HID needed

@Ben-F111
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The other work around is to have logic using DCSBios reads to determine when to turn on and off the mag.

Yes, we look to have now solved this

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Labels
Category: DCS-BIOS This issue affects the DCS-BIOS layer. P3 Medium Priority: A defect with this priority must be in contention to be fixed as it could also deal S3 Moderate Severity: Any feature implemented that is not meeting its requirements/use case(s) and beha Type: Bug Something is not working as expected.
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