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easing.ms
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easing.ms
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exports = {}
exports.linear = function(x)
return @x
end function
// #region Sine
locals.pi = pi
exports.easeInSine = function(x)
return 1 - cos((@x * @outer.pi) / 2)
end function
exports.easeOutSine = function(x)
return sin((@x * @outer.pi) / 2)
end function
exports.easeInOutSine = function(x)
return -(cos(@outer.pi * @x) - 1) / 2
end function
// #end region
// #region Quad
exports.easeInQuad = function(x)
return @x ^ 2
end function
exports.easeOutQuad = function(x)
return 1 - (1 - @x) ^ 2
end function
exports.easeInOutQuad = function(x)
if @x < 0.5 then
return 2 * @x ^ 2
else
return 1 - (-2 * @x + 2) ^ 2 / 2
end if
end function
// #end region
// #region Cubic
exports.easeInCubic = function(x)
return @x ^ 3
end function
exports.easeOutCubic = function(x)
return 1 - (1 - @x) ^ 3
end function
exports.easeInOutCubic = function(x)
if @x < 0.5 then
return 4 * @x ^ 3
else
return 1 - (-2 * @x + 2) ^ 3 / 2
end if
end function
// #end region
// #region Quart
exports.easeInQuart = function(x)
return @x ^ 4
end function
exports.easeOutQuart = function(x)
return 1 - (1 - @x) ^ 4
end function
exports.easeInOutQuart = function(x)
if @x < 0.5 then
return 8 * @x ^ 4
else
return 1 - (-2 * @x + 2) ^ 4 / 2
end if
end function
// #end region
// #region Quint
exports.easeInQuint = function(x)
return @x ^ 5
end function
exports.easeOutQuint = function(x)
return 1 - (1 - @x) ^ 5
end function
exports.easeInOutQuint = function(x)
if @x < 0.5 then
return 16 * @x ^ 5
else
return 1 - (-2 * @x + 2) ^ 5 / 2
end if
end function
// #end region
// #region Expo
exports.easeInExpo = function(x)
if @x == 0 then
return 0
else
return 2 ^ (10 * @x - 10)
end if
end function
exports.easeOutExpo = function(x)
if @x == 1 then
return 1
else
return 1 - 2 ^ (-10 * @x)
end if
end function
exports.easeInOutExpo = function(x)
if @x == 0 then
return 0
else if @x == 1 then
return 1
else if @x < 0.5 then
return 2 ^ (20 * @x - 10) / 2
else
return (2 - 2 ^ (-20 * @x + 10)) / 2
end if
end function
// #end region
// #region Circ
exports.easeInCirc = function(x)
return 1 - sqrt(1 - @x ^ 2)
end function
exports.easeOutCirc = function(x)
return sqrt(1 - (@x - 1) ^ 2)
end function
exports.easeInOutCirc = function(x)
if @x < 0.5 then
return (1 - sqrt(1 - (2 * @x) ^ 2)) / 2
else
return (sqrt(1 - (-2 * @x + 2) ^ 2) + 1) / 2
end if
end function
// #end region
// #region Back
c1 = 1.70158
c2 = c1 * 1.525
c3 = c1 + 1
exports.easeInBack = function(x)
return @outer.c3 * @x ^ 3 - @outer.c1 * @x ^ 2
end function
exports.easeOutBack = function(x)
return 1 + @outer.c3 * (@x - 1) ^ 3 + @outer.c1 * (@x - 1) ^ 2
end function
exports.easeInOutBack = function(x)
if @x < 0.5 then
return ((2 * @x) ^ 2 * ((@outer.c2 + 1) * 2 * @x - @outer.c2)) / 2
else
return ((2 * @x - 2) ^ 2 * ((@outer.c2 + 1) * (@x * 2 - 2) + @outer.c2) + 2) / 2
end if
end function
// #end region
// #region Elastic
c4 = (2 * pi) / 3
exports.easeOutElastic = function(x)
if @x == 0 then
return 0
else if @x == 1 then
return 1
else
return (2 ^ (-10 * @x)) * sin((@x * 10 - 0.75) * @outer.c4) + 1
end if
end function
exports.easeInElastic = function(x)
if @x == 0 then
return 0
else if @x == 1 then
return 1
else
return -(2 ^ (10 * @x - 10)) * sin((@x * 10 - 10.75) * @outer.c4)
end if
end function
c5 = (2 * pi) / 4.5
exports.easeInOutElastic = function(x)
if @x == 0 then
return 0
else if @x == 1 then
return 1
else if @x < 0.5 then
return -(2 ^ (20 * @x - 10) * sin((20 * @x - 11.125) * @outer.c5)) / 2
else
return (2 ^ (-20 * @x + 10) * sin((20 * @x - 11.125) * @outer.c5)) / 2 + 1
end if
end function
// #end region
// #region Bounce
n1 = 7.5625
d1 = 2.75
easeOutBounce = function(x)
if @x < 1 / @outer.d1 then
return @outer.n1 * @x * @x
else if (@x < 2 / @outer.d1) then
return @outer.n1 * ((@x - 1.5 / @outer.d1) ^ 2) + 0.75
else if (@x < 2.5 / @outer.d1) then
return @outer.n1 * ((@x - 2.25 / @outer.d1) ^ 2) + 0.9375
else
return @outer.n1 * ((@x - 2.625 / @outer.d1) ^ 2) + 0.984375
end if
end function
exports.easeInBounce = function(x)
return 1 - easeOutBounce(1 - @x)
end function
exports.easeOutBounce = @easeOutBounce
exports.easeInOutBounce = function(x)
if @x < 0.5 then
return (1 - easeOutBounce(1 - 2 * @x)) / 2
else
return (1 + easeOutBounce(2 * @x - 1)) / 2
end if
end function
// #end region
exports._test = function
import "json"
import "qa"
import "stringUtil"
testData = json.parse(file.open("/easing-test-data.json").read)
for type in testData.indexes
points = testData[type]
for point in points
expected = point.y
easingFunc = @exports[type]
actual = easingFunc(point.x)
qa.assert(
abs(actual - expected) < 1e-6, // Small value to account for float errors
"Easing function {name} produced an invalid value for x={x}{lb}Expected: {expected}{lb}Actual: {actual}".fill(
{
"lb": char(10),
"name": type,
"x": point.x,
"expected": expected,
"actual": actual,
}))
end for
end for
end function
return exports