forked from vbauerster/mpb
-
Notifications
You must be signed in to change notification settings - Fork 1
/
progress.go
409 lines (363 loc) · 8.59 KB
/
progress.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
package mpb
import (
"bytes"
"container/heap"
"context"
"fmt"
"io"
"math"
"os"
"sync"
"time"
"github.com/vbauerster/mpb/v7/cwriter"
"github.com/vbauerster/mpb/v7/decor"
)
const (
prr = 150 * time.Millisecond // default RefreshRate
)
// Progress represents a container that renders one or more progress bars.
type Progress struct {
ctx context.Context
uwg *sync.WaitGroup
cwg *sync.WaitGroup
bwg *sync.WaitGroup
operateState chan func(*pState)
done chan struct{}
refreshCh chan time.Time
once sync.Once
}
// pState holds bars in its priorityQueue, it gets passed to (*Progress).serve monitor goroutine.
type pState struct {
bHeap priorityQueue
heapUpdated bool
pMatrix map[int][]chan int
aMatrix map[int][]chan int
// following are provided/overrided by user
idCount int
reqWidth int
popCompleted bool
outputDiscarded bool
rr time.Duration
uwg *sync.WaitGroup
externalRefresh <-chan interface{}
renderDelay <-chan struct{}
shutdownNotifier chan struct{}
queueBars map[*Bar]*Bar
output io.Writer
debugOut io.Writer
}
// New creates new Progress container instance. It's not possible to
// reuse instance after (*Progress).Wait method has been called.
func New(options ...ContainerOption) *Progress {
return NewWithContext(context.Background(), options...)
}
// NewWithContext creates new Progress container instance with provided
// context. It's not possible to reuse instance after (*Progress).Wait
// method has been called.
func NewWithContext(ctx context.Context, options ...ContainerOption) *Progress {
s := &pState{
bHeap: priorityQueue{},
rr: prr,
queueBars: make(map[*Bar]*Bar),
output: os.Stdout,
}
for _, opt := range options {
if opt != nil {
opt(s)
}
}
p := &Progress{
ctx: ctx,
uwg: s.uwg,
cwg: new(sync.WaitGroup),
bwg: new(sync.WaitGroup),
operateState: make(chan func(*pState)),
done: make(chan struct{}),
}
p.cwg.Add(1)
go p.serve(s, cwriter.New(s.output))
return p
}
// AddBar creates a bar with default bar filler.
func (p *Progress) AddBar(total int64, options ...BarOption) *Bar {
return p.New(total, BarStyle(), options...)
}
// AddSpinner creates a bar with default spinner filler.
func (p *Progress) AddSpinner(total int64, options ...BarOption) *Bar {
return p.New(total, SpinnerStyle(), options...)
}
// New creates a bar with provided BarFillerBuilder.
func (p *Progress) New(total int64, builder BarFillerBuilder, options ...BarOption) *Bar {
return p.Add(total, builder.Build(), options...)
}
// Add creates a bar which renders itself by provided filler.
// If `total <= 0` triggering complete event by increment methods is disabled.
// Panics if *Progress instance is done, i.e. called after (*Progress).Wait().
func (p *Progress) Add(total int64, filler BarFiller, options ...BarOption) *Bar {
if filler == nil {
filler = NopStyle().Build()
}
p.bwg.Add(1)
result := make(chan *Bar)
select {
case p.operateState <- func(ps *pState) {
bs := ps.makeBarState(total, filler, options...)
bar := newBar(p, bs)
if bs.afterBar != nil {
ps.queueBars[bs.afterBar] = bar
} else {
heap.Push(&ps.bHeap, bar)
ps.heapUpdated = true
}
ps.idCount++
result <- bar
}:
bar := <-result
return bar
case <-p.done:
p.bwg.Done()
panic(fmt.Sprintf("%T instance can't be reused after it's done!", p))
}
}
func (p *Progress) traverseBars(cb func(b *Bar) bool) {
done := make(chan struct{})
select {
case p.operateState <- func(s *pState) {
for i := 0; i < s.bHeap.Len(); i++ {
bar := s.bHeap[i]
if !cb(bar) {
break
}
}
close(done)
}:
<-done
case <-p.done:
}
}
// UpdateBarPriority same as *Bar.SetPriority(int).
func (p *Progress) UpdateBarPriority(b *Bar, priority int) {
select {
case p.operateState <- func(s *pState) {
if b.index < 0 {
return
}
b.priority = priority
heap.Fix(&s.bHeap, b.index)
}:
case <-p.done:
}
}
// BarCount returns bars count.
func (p *Progress) BarCount() int {
result := make(chan int)
select {
case p.operateState <- func(s *pState) { result <- s.bHeap.Len() }:
return <-result
case <-p.done:
return 0
}
}
// Wait waits for all bars to complete and finally shutdowns container.
// After this method has been called, there is no way to reuse *Progress
// instance.
func (p *Progress) Wait() {
// wait for user wg, if any
if p.uwg != nil {
p.uwg.Wait()
}
// wait for bars to quit, if any
p.bwg.Wait()
p.once.Do(p.shutdown)
// wait for container to quit
p.cwg.Wait()
}
func (p *Progress) shutdown() {
close(p.done)
}
func (p *Progress) serve(s *pState, cw *cwriter.Writer) {
defer p.cwg.Done()
p.refreshCh = s.newTicker(p.done)
for {
select {
case op := <-p.operateState:
op(s)
case <-p.refreshCh:
if err := s.render(cw); err != nil {
if s.debugOut != nil {
_, e := fmt.Fprintln(s.debugOut, err)
if e != nil {
panic(err)
}
} else {
panic(err)
}
}
case <-s.shutdownNotifier:
for s.heapUpdated {
if err := s.render(cw); err != nil {
if s.debugOut != nil {
_, e := fmt.Fprintln(s.debugOut, err)
if e != nil {
panic(err)
}
} else {
panic(err)
}
}
}
return
}
}
}
func (s *pState) render(cw *cwriter.Writer) error {
if s.heapUpdated {
s.updateSyncMatrix()
s.heapUpdated = false
}
syncWidth(s.pMatrix)
syncWidth(s.aMatrix)
tw, err := cw.GetWidth()
if err != nil {
tw = s.reqWidth
}
for i := 0; i < s.bHeap.Len(); i++ {
bar := s.bHeap[i]
go bar.render(tw)
}
return s.flush(cw)
}
func (s *pState) flush(cw *cwriter.Writer) error {
var lines int
pool := make([]*Bar, 0, s.bHeap.Len())
for s.bHeap.Len() > 0 {
b := heap.Pop(&s.bHeap).(*Bar)
frame := <-b.frameCh
lines += frame.lines
_, err := cw.ReadFrom(frame.reader)
if err != nil {
return err
}
if frame.shutdown {
<-b.done // waiting for b.done, so it's safe to read b.bs
var toDrop bool
if qb, ok := s.queueBars[b]; ok {
delete(s.queueBars, b)
qb.priority = b.priority
pool = append(pool, qb)
toDrop = true
} else if s.popCompleted && !b.bs.noPop {
lines -= frame.lines
toDrop = true
}
if toDrop || b.bs.dropOnComplete {
s.heapUpdated = true
continue
}
}
pool = append(pool, b)
}
for _, b := range pool {
heap.Push(&s.bHeap, b)
}
return cw.Flush(lines)
}
func (s *pState) newTicker(done <-chan struct{}) chan time.Time {
ch := make(chan time.Time)
if s.shutdownNotifier == nil {
s.shutdownNotifier = make(chan struct{})
}
go func() {
if s.renderDelay != nil {
<-s.renderDelay
}
var internalRefresh <-chan time.Time
if !s.outputDiscarded {
if s.externalRefresh == nil {
ticker := time.NewTicker(s.rr)
defer ticker.Stop()
internalRefresh = ticker.C
}
} else {
s.externalRefresh = nil
}
for {
select {
case t := <-internalRefresh:
ch <- t
case x := <-s.externalRefresh:
if t, ok := x.(time.Time); ok {
ch <- t
} else {
ch <- time.Now()
}
case <-done:
close(s.shutdownNotifier)
return
}
}
}()
return ch
}
func (s *pState) updateSyncMatrix() {
s.pMatrix = make(map[int][]chan int)
s.aMatrix = make(map[int][]chan int)
for i := 0; i < s.bHeap.Len(); i++ {
bar := s.bHeap[i]
table := bar.wSyncTable()
pRow, aRow := table[0], table[1]
for i, ch := range pRow {
s.pMatrix[i] = append(s.pMatrix[i], ch)
}
for i, ch := range aRow {
s.aMatrix[i] = append(s.aMatrix[i], ch)
}
}
}
func (s *pState) makeBarState(total int64, filler BarFiller, options ...BarOption) *bState {
bs := &bState{
id: s.idCount,
priority: s.idCount,
reqWidth: s.reqWidth,
total: total,
filler: filler,
extender: func(r io.Reader, _ int, _ decor.Statistics) (io.Reader, int) { return r, 0 },
debugOut: s.debugOut,
}
if total > 0 {
bs.triggerComplete = true
}
for _, opt := range options {
if opt != nil {
opt(bs)
}
}
if bs.middleware != nil {
bs.filler = bs.middleware(filler)
bs.middleware = nil
}
if s.popCompleted && !bs.noPop {
bs.priority = -(math.MaxInt32 - s.idCount)
}
for i := 0; i < len(bs.buffers); i++ {
bs.buffers[i] = bytes.NewBuffer(make([]byte, 0, 512))
}
bs.subscribeDecorators()
return bs
}
func syncWidth(matrix map[int][]chan int) {
for _, column := range matrix {
go maxWidthDistributor(column)
}
}
func maxWidthDistributor(column []chan int) {
var maxWidth int
for _, ch := range column {
if w := <-ch; w > maxWidth {
maxWidth = w
}
}
for _, ch := range column {
ch <- maxWidth
}
}