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Vector3.java
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Vector3.java
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public class Vector3 {
private double x;
private double y;
private double z;
public Vector3(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
}
/*
* this + v
*/
public Vector3 add(Vector3 v) {
return new Vector3(x + v.x, y + v.y, z + v.z);
}
/*
* this - v
*/
public Vector3 subtract(Vector3 v) {
return new Vector3(x - v.x, y - v.y, z - v.z);
}
public Vector3 multiply(double s) {
return new Vector3(x * s, y * s, z * s);
}
public double dot(Vector3 v) {
return x * v.x + y * v.y + z * v.z;
}
/*
* this cross v
*/
public Vector3 cross(Vector3 v) {
return new Vector3(y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x);
}
public double magnitude() {
return Math.sqrt(x * x + y * y + z * z);
}
public Vector3 normalise() {
if (magnitude() == 0) {
return this;
}
return multiply(1 / magnitude());
}
/*
* this projected onto v
*/
public Vector3 projection(Vector3 v) {
return v.multiply(dot(v) / v.dot(v));
}
public double getX() {
return x;
}
public double getY() {
return y;
}
public double getZ() {
return z;
}
public String toString() {
return "(" + x + ", " + y + ", " + z + ")";
}
}