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Describe the bug
On Ragnarök Bridge, Irvines texture bleeds onto the floor.
To Reproduce
walk onto Ragnarök bridge with poly-up set to high poly mode
Screenshots
Sent Via Discord
AMD 6800XT
Odin was able to Repo and has done an initial assessment using renderdoc
Additional context
i believe VRAM overrun, HighPoly mode swaps all the low poly single texture models for the double 2 texture modes and i think its bleeding into space the game expects to be blank.
The text was updated successfully, but these errors were encountered:
Describe the bug
On Ragnarök Bridge, Irvines texture bleeds onto the floor.
To Reproduce
walk onto Ragnarök bridge with poly-up set to high poly mode
Screenshots
Sent Via Discord
AMD 6800XT
Odin was able to Repo and has done an initial assessment using renderdoc
Additional context
i believe VRAM overrun, HighPoly mode swaps all the low poly single texture models for the double 2 texture modes and i think its bleeding into space the game expects to be blank.
The text was updated successfully, but these errors were encountered: