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Copy pathoriginal project ideas.txt
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original project ideas.txt
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- online game
- pros
- networking requirement easily satisfied
- language "easier" to deal with
- works with browsers (OS independent - take that, Microsoft!)
- can be just as complex - easily offer equal workload
- different!
- opportunity for extra features
- install/disk-less play
- player accounts
- live multiplayer
- in-game messaging
- high scores listing
- instant online demonstration
- cons
- not C++, which is considered "a plus" by game companies
- must learn one or two other languages (javascript, PHP or python or java for backend, SQL)
- would probably pay ~$20 for a web host/domain
- client
- loads game
- connects to server
- processes gameplay
- renders graphics
- server
- stores game
- stores database of player accounts
- username
- password
- email
- admin level
- character details
- appearance
- inventory (?)
- current score
- history/log
- receives and transmits player actions
- receives and transmits player messages
- possible game ideas
- "island survivor" / "settler"
- collect resources
- build camp
- fend off wild animals
- attack/help other camps
- stay alive
- "amazing race"
- race from point A to point B
- stops along the way
- mini-games!
- collect items
- (a la Mario)
- "planet-makers"
- play god
- build galactic empire
- planetary/medival conquest game
- send ships, or player is in a flagship
- develop technology
- conquer planets
- collect resources
- "transport networks" (graph/map)
- start on a homeplanet, spread out
- amazon/yukon/oregon/safari trail game
- similar to the race game
- have vital stats to maintain
- edutainment game
- play AND learn!
- answer questions/solve problems to get points/items for a quest
- scavenger hunt
- many rooms
- dynamically generated by combining different elements
- search for clues/items