-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathplayer.c
302 lines (234 loc) · 7.08 KB
/
player.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
#include "player.h"
#include "moves.h"
#include "game_display.h"
#include "actions.h"
#include "moves.h"
#include "movelist.h"
#include "info.h"
#include "teleport.h"
#include "screen.h"
#include "debug.h"
#include <time.h>
#include <stdlib.h>
static enum PLAY_STATE player_process_push(struct xor_move* pmv);
struct xor_player player;
void
player_init()
{
player.masks_collected = 0;
player.moves_remaining = MAX_MOVES;
player.have_map = 0;
player.p0_alive = 1;
player.p1_alive = 1;
player.player = 1;
player.replay = FALSE;
player.wall_vis = TRUE;
player.map_view_y = 0;
player.set_breakpoint = FALSE;
int p;
for (p = 0; p < 2; ++p)
{
player.xmv[p].from_x = map->player[p].x;
player.xmv[p].from_y = map->player[p].y;
player.xmv[p].from_obj = ICON_PLAYER0 + p;
}
}
enum PLAY_STATE
player_move(su_t move)
{
if (player.moves_remaining == 0)
return PLAY_ZERO_MOVES;
if (move & MV_PLAYER_QUIT)
return (player.moves_remaining == MAX_MOVES)
? PLAY_QUIT
: PLAY_QUIT | PLAY_RECORD;
if (move == MV_PLAYER_SWAP)
{
if ((player.player ? player.p0_alive : player.p1_alive))
{
player.player ^= 1;
game_win_swap_update();
game_win_display();
info_win_update_player_icon();
return PLAY_CONTINUE | PLAY_RECORD;
}
return PLAY_CONTINUE;
}
struct xor_move* pmv = &player.xmv[player.player];
pmv->dir = move;
ct_t cont = move_object_init(pmv);
switch (cont)
{
case CT_BLOCK:
return PLAY_CONTINUE;
case CT_EXIT:
if (player.masks_collected == map->mask_count)
return PLAY_COMPLETE | PLAY_RECORD;
return PLAY_CONTINUE;
case CT_TELEPORT:
debug("before teleport pmv->from: %d, %d\n",
pmv->from_x, pmv->from_y);
if (player_teleport(pmv))
{
debug("after teleport pmv->from: %d, %d\n",
pmv->from_x, pmv->from_y);
return PLAY_CONTINUE | PLAY_RECORD;
}
return PLAY_CONTINUE;
default:
break;
}
if (cont & CT_PICKUP)
player_process_collect(pmv);
if (cont & CT_PUSH || cont & CT_HARDPUSH)
return player_process_push(pmv);
map->buf[pmv->to_y] [pmv->to_x] = pmv->from_obj;
map->buf[pmv->from_y][pmv->from_x] = ICON_SPACE;
game_win_move_player(pmv);
player_process_old_pos(pmv);
pmv->from_x = pmv->to_x;
pmv->from_y = pmv->to_y;
pmv->from_obj = pmv->to_obj;
return PLAY_PROCESS_MOVE | PLAY_RECORD;
}
enum PLAY_STATE player_process_old_pos(struct xor_move *pmv)
{
debug("(xor_move* pmv=%lx)\n", (unsigned long) pmv);
su_t check1 = (MV_HORIZ & pmv->dir) ? MV_UP : MV_RIGHT;
su_t check2 = (check1 == MV_UP) ? MV_RIGHT : MV_UP;
su_t gdir1 = (check1 == MV_UP) ? MV_DOWN : MV_LEFT;
su_t gdir2 = (check2 == MV_UP) ? MV_DOWN : MV_LEFT;
xy_t x = pmv->from_x + (check1 == MV_RIGHT ? 1 : 0);
xy_t y = pmv->from_y - (check1 == MV_UP ? 1 : 0);
struct xor_move *gravmv = create_gravity_chain_xydir(x, y, gdir1);
if (gravmv)
move_gravity_process(gravmv);
x = pmv->from_x + (check2 == MV_RIGHT ? 1 : 0);
y = pmv->from_y - (check2 == MV_UP ? 1 : 0);
if ((gravmv = create_gravity_chain_xydir(x, y, gdir2)))
move_gravity_process(gravmv);
return PLAY_PROCESS_MOVE;
}
enum PLAY_STATE pushed_process_new_pos(struct xor_move *omv)
{
debug("\npushed_process_new_pos(xor_move* omv=%lx)\n",
(unsigned long) omv);
if (omv->from_obj != ICON_DOLL)
omv->dir = actions[omv->from_obj].mvi_dir;
omv->from_x = omv->to_x;
omv->from_y = omv->to_y;
if (move_object_init(omv) == CT_PASS)
{
/* the call to move_object_init will be repeated by
move_gravity_process... but more importantly, having
it here prevents a bomb exploding when an object is
pushed on to it. */
if (omv->from_obj == ICON_DOLL)
move_hard_push_doll(omv);
else if (create_gravity_chain(omv))
move_gravity_process(omv);
else
free(omv);
}
else
free(omv);
return PLAY_PROCESS_MOVE;
}
void player_process_collect(struct xor_move *pmv)
{
switch (pmv->to_obj)
{
case ICON_MASK:
player.masks_collected++;
map->buf[pmv->to_y] [pmv->to_x] = ICON_SPACE;
info_win_map_erase_mask(pmv->to_x, pmv->to_y);
break;
case ICON_MAP:
player_process_map_pc(pmv);
break;
case ICON_SWITCH:
player.wall_vis = (player.wall_vis ? FALSE : TRUE);
init_wall(map->level, player.wall_vis);
game_win_display();
default:
break;
}
}
static enum PLAY_STATE player_process_push(struct xor_move* pmv)
{
struct xor_move* omv =
create_xor_move(pmv->to_x, pmv->to_y, pmv->dir);
if (move_object_init(omv) != CT_PASS)
{
destroy_gravity_chain(omv);
return PLAY_CONTINUE;
}
map->buf[omv->to_y] [omv->to_x] = omv->from_obj;
map->buf[omv->from_y][omv->from_x] = ICON_SPACE;
map->buf[pmv->to_y] [pmv->to_x] = pmv->from_obj;
map->buf[pmv->from_y][pmv->from_x] = ICON_SPACE;
game_win_icon_display(omv->from_x, omv->from_y, ICON_SPACE);
game_win_icon_display(omv->to_x, omv->to_y, omv->from_obj);
/*game_win_display();*/
game_win_move_player(pmv);
omv->from_x = omv->to_x;
omv->from_y = omv->to_y;
pushed_process_new_pos(omv);/* and free(omv) */
player_process_old_pos(pmv);
pmv->from_obj = pmv->to_obj;
pmv->from_x = pmv->to_x;
pmv->from_y = pmv->to_y;
return PLAY_PROCESS_MOVE | PLAY_RECORD;
}
void player_death(su_t icon)
{
char *msg[2] = { " Oops! ", "Gotcha!" };
su_t p = icon - ICON_PLAYER0;
if (p)
player.p1_alive = 0;
else
player.p0_alive = 0;
if (p == player.player)
{
if ((p ? player.p0_alive : player.p1_alive))
{
player.player ^= 1;
info_win_update_player_icon();
}
}
scr_wmsg_pause(game_win, msg[p], 0, 0, TRUE);
if (player.replay)
nodelay(game_win, TRUE);
debug("\n\n%s\n\n", msg[p]);
game_win_display();
}
void player_process_map_pc(struct xor_move *pmv)
{
su_t i;
su_t mb = 1;
for (i = 0; i < 4; i++, mb *= 2)
{
if (pmv->to_x == map->mappc[i].x && pmv->to_y == map->mappc[i].y)
{
debug("collected map piece ix:%d id:%d\n", i, mb);
player.have_map |= mb;
debug("player.have_map:%d\n", player.have_map);
info_win_dump_map(i);
}
}
}
#if DEBUG
void player_state_print(int state)
{
int r = state & PLAY_RECORD;
state ^= PLAY_RECORD;
ENUM_MSG(state, PLAY_CONTINUE);
ENUM_MSG(state, PLAY_PROCESS_MOVE);
ENUM_MSG(state, PLAY_SWAP);
ENUM_MSG(state, PLAY_QUIT);
ENUM_MSG(state, PLAY_ZERO_MOVES);
ENUM_MSG(state, PLAY_GOTCHA);
ENUM_MSG(state, PLAY_COMPLETE);
ENUM_MSG(r, PLAY_RECORD);
}
#endif