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Black screen #21
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FWIW I attempted to build the sdl2widgets example (@ ceea04a) on SDL 2.0.8, SDL_ttf 2.0.14, SDL_image 2.0.5, and SDL2_mixer 2.0.4, with OpenGL entirely disabled in my SDL2, and I'm receiving a similar completely black screen (Metal on macOS 11.2). Probably not much help but I might as well post what I find trying to find truly backend-agnostic SDL GUI libraries. |
When I wrote the code which actually makes use of the SDL2 optimizations (line primitives, rectangles, Textures), which sdl2widgets aims to demonstrate, I also had some rendering issues and I picked the option combination which worked on my machine. I only work on Windows or Linux, so I may have missed something on Mac. |
So this one is limited to Mac? I personally haven't seen it... but am exclusively Linux and Haiku. |
I haven't seen any issues using the library on macOS, but maybe my implementation is different that what you're testing with? I'm using it for the GUI of an Amiga emulator: https://github.com/BlitterStudio/amiberry in case you want to take a look (related files are under |
Hello!
I am trying to add this GUI system into my game engine, but all I get is a black screen when calling gui->draw(). Has anyone experienced this?
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