You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Guisan really needs to support some kind of pixel-doubling or scaling when run on HiDPI systems.
Deciding when to scale should be automatic, and cross platform (Which might be a bit tricky)
At minimum we need an API call to force these changes manually and let the end developer decide.
The text was updated successfully, but these errors were encountered:
Now that I have a 4k monitor, this one is a pretty big need 😆
The standard method is generally doubling the size of elements on 4k. I'm seeing references to SDL_GetDisplayDPI() now existing in SDL 2 which might be useful for this.
Guisan really needs to support some kind of pixel-doubling or scaling when run on HiDPI systems.
Deciding when to scale should be automatic, and cross platform (Which might be a bit tricky)
At minimum we need an API call to force these changes manually and let the end developer decide.
The text was updated successfully, but these errors were encountered: