From e5a2943b7fe9c80b49bd33866a0c7393e01b8ae2 Mon Sep 17 00:00:00 2001 From: dragoncoder047 <101021094+dragoncoder047@users.noreply.github.com> Date: Thu, 3 Oct 2024 14:32:48 -0400 Subject: [PATCH] typos --- src/components/physics/effectors.ts | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/components/physics/effectors.ts b/src/components/physics/effectors.ts index eb3198c8..a7ee4acc 100644 --- a/src/components/physics/effectors.ts +++ b/src/components/physics/effectors.ts @@ -153,7 +153,8 @@ export function constantForce(opts: ConstantForceCompOpt): ConstantForceComp { export type PlatformEffectorCompOpt = { /** - * If the object is moving in a direction in here, it won't collide. + * If the object is about to collide and the collision normal direction is + * in here, the object won't collide. * * Should be a list of unit vectors `LEFT`, `RIGHT`, `UP`, or `DOWN`. */ @@ -171,7 +172,7 @@ export interface PlatformEffectorComp extends Comp { /** * A set of the objects that should not collide with this, because `shouldCollide` returned true. * - * Objects in here are automatically removed when the stop colliding, so the casual user shouldn't + * Objects in here are automatically removed when they stop colliding, so the casual user shouldn't * need to touch this much. However, if an object is added to this set before the object collides * with the platform effector, it won't collide even if `shouldCollide` returns true. */