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protoninlxr.cc
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protoninlxr.cc
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#include "DetectorConstruction.hh"
#include "ActionInitialization.hh"
#ifdef G4MULTITHREADED
#include "G4MTRunManager.hh"
#else
#include "G4RunManager.hh"
#endif
#include "G4UImanager.hh"
#include "QBBC.hh"
#include "G4HadronElasticPhysics.hh"
#include "G4StoppingPhysics.hh"
#include "G4IonPhysics.hh"
#include "G4EmStandardPhysics.hh"
#include "G4EmExtraPhysics.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
#include "Randomize.hh"
#include "Hist.hh"
#include "Randomize.hh"
#include "time.h"
#include <thread>
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
int main(int argc, char **argv)
{
// Detect interactive mode (if no arguments) and define UI session
//
//choose the Random engine
CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine());
//set random seed with system time
G4long seed = time(NULL);
CLHEP::HepRandom::setTheSeed(seed);
G4UIExecutive *ui = 0;
if (argc == 1)
{
ui = new G4UIExecutive(argc, argv);
}
#ifdef G4MULTITHREADED
G4MTRunManager *runManager = new G4MTRunManager;
runManager->SetNumberOfThreads(std::thread::hardware_concurrency());
#else
G4RunManager *runManager = new G4RunManager;
#endif
runManager->SetUserInitialization(new DetectorConstruction());
auto physicsList = new QBBC;
// G4VModularPhysicsList *physicsList = new G4VModularPhysicsList;
// physicsList->RegisterPhysics( new G4HadronElasticPhysics() );
// physicsList->RegisterPhysics( new G4StoppingPhysics() );
// physicsList->RegisterPhysics( new G4IonPhysics());
// physicsList->RegisterPhysics( new G4EmStandardPhysics() );
// physicsList->RegisterPhysics( new G4EmExtraPhysics() );
// physicsList->DumpCutValuesTable();
physicsList->SetVerboseLevel(2);
runManager->SetUserInitialization(physicsList);
// User action initialization
runManager->SetUserInitialization(new ActionInitialization());
// Initialize visualization
//
G4VisManager *visManager = new G4VisExecutive;
// G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
// G4VisManager* visManager = new G4VisExecutive("Quiet");
visManager->Initialize();
// Get the pointer to the User Interface manager
G4UImanager *UImanager = G4UImanager::GetUIpointer();
// Process macro or start UI session
//
if (!ui)
{
// batch mode
G4String command = "/control/execute ";
G4String fileName = argv[1];
UImanager->ApplyCommand(command + fileName);
}
else
{
// interactive mode
UImanager->ApplyCommand("/control/execute init_vis.mac");
ui->SessionStart();
delete ui;
}
delete visManager;
delete runManager;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....