From 348dd50b146c2ac0b59f4d67645c5ff2fad3c74a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matheus=20Catarino=20Fran=C3=A7a?= Date: Sat, 3 Feb 2024 14:08:30 -0300 Subject: [PATCH] more default fields values --- src/sokol/app.d | 40 +++--- src/sokol/audio.d | 16 +-- src/sokol/debugtext.d | 12 +- src/sokol/gfx.d | 316 +++++++++++++++++++++--------------------- src/sokol/gl.d | 10 +- src/sokol/shape.d | 4 +- 6 files changed, 199 insertions(+), 199 deletions(-) diff --git a/src/sokol/app.d b/src/sokol/app.d index 15e4142..5ba4ca7 100644 --- a/src/sokol/app.d +++ b/src/sokol/app.d @@ -207,7 +207,7 @@ struct Event { } extern(C) struct Range { - const(void)* ptr; + const(void)* ptr = null; size_t size = 0; } extern(C) @@ -223,9 +223,9 @@ struct IconDesc { } extern(C) struct Allocator { - extern(C) void* function(size_t, void*) alloc_fn; - extern(C) void function(void*, void*) free_fn; - void* user_data; + extern(C) void* function(size_t, void*) alloc_fn = null; + extern(C) void function(void*, void*) free_fn = null; + void* user_data = null; } enum LogItem { Ok, @@ -329,20 +329,20 @@ enum LogItem { } extern(C) struct Logger { - extern(C) void function(scope const(char)*, uint, uint, scope const(char)*, uint, scope const(char)*, void*) func; - void* user_data; + extern(C) void function(scope const(char)*, uint, uint, scope const(char)*, uint, scope const(char)*, void*) func = null; + void* user_data = null; } extern(C) struct Desc { - extern(C) void function() init_cb; - extern(C) void function() frame_cb; - extern(C) void function() cleanup_cb; - extern(C) void function(const Event *) event_cb; - void* user_data; - extern(C) void function(void*) init_userdata_cb; - extern(C) void function(void*) frame_userdata_cb; - extern(C) void function(void*) cleanup_userdata_cb; - extern(C) void function(const Event *, void*) event_userdata_cb; + extern(C) void function() init_cb = null; + extern(C) void function() frame_cb = null; + extern(C) void function() cleanup_cb = null; + extern(C) void function(const Event *) event_cb = null; + void* user_data = null; + extern(C) void function(void*) init_userdata_cb = null; + extern(C) void function(void*) frame_userdata_cb = null; + extern(C) void function(void*) cleanup_userdata_cb = null; + extern(C) void function(const Event *, void*) event_userdata_cb = null; int width = 0; int height = 0; int sample_count = 0; @@ -350,7 +350,7 @@ struct Desc { bool high_dpi = false; bool fullscreen = false; bool alpha = false; - const(char)* window_title; + const(char)* window_title = null; bool enable_clipboard = false; int clipboard_size = 0; bool enable_dragndrop = false; @@ -364,7 +364,7 @@ struct Desc { bool win32_console_utf8 = false; bool win32_console_create = false; bool win32_console_attach = false; - const(char)* html5_canvas_name; + const(char)* html5_canvas_name = null; bool html5_canvas_resize = false; bool html5_preserve_drawing_buffer = false; bool html5_premultiplied_alpha = false; @@ -388,14 +388,14 @@ struct Html5FetchResponse { int file_index = 0; Range data; Range buffer; - void* user_data; + void* user_data = null; } extern(C) struct Html5FetchRequest { int dropped_file_index = 0; - extern(C) void function(const Html5FetchResponse *) callback; + extern(C) void function(const Html5FetchResponse *) callback = null; Range buffer; - void* user_data; + void* user_data = null; } enum MouseCursor { Default = 0, diff --git a/src/sokol/audio.d b/src/sokol/audio.d index e657f92..caf03da 100644 --- a/src/sokol/audio.d +++ b/src/sokol/audio.d @@ -42,14 +42,14 @@ enum LogItem { } extern(C) struct Logger { - extern(C) void function(scope const(char)*, uint, uint, scope const(char)*, uint, scope const(char)*, void*) func; - void* user_data; + extern(C) void function(scope const(char)*, uint, uint, scope const(char)*, uint, scope const(char)*, void*) func = null; + void* user_data = null; } extern(C) struct Allocator { - extern(C) void* function(size_t, void*) alloc_fn; - extern(C) void function(void*, void*) free_fn; - void* user_data; + extern(C) void* function(size_t, void*) alloc_fn = null; + extern(C) void function(void*, void*) free_fn = null; + void* user_data = null; } extern(C) struct Desc { @@ -58,9 +58,9 @@ struct Desc { int buffer_frames = 0; int packet_frames = 0; int num_packets = 0; - extern(C) void function(float *, int, int) stream_cb; - extern(C) void function(float *, int, int, void*) stream_userdata_cb; - void* user_data; + extern(C) void function(float *, int, int) stream_cb = null; + extern(C) void function(float *, int, int, void*) stream_userdata_cb = null; + void* user_data = null; Allocator allocator; Logger logger; } diff --git a/src/sokol/debugtext.d b/src/sokol/debugtext.d index e1e6676..618e1d2 100644 --- a/src/sokol/debugtext.d +++ b/src/sokol/debugtext.d @@ -13,8 +13,8 @@ enum LogItem { } extern(C) struct Logger { - extern(C) void function(scope const(char)*, uint, uint, scope const(char)*, uint, scope const(char)*, void*) func; - void* user_data; + extern(C) void function(scope const(char)*, uint, uint, scope const(char)*, uint, scope const(char)*, void*) func = null; + void* user_data = null; } extern(C) struct Context { @@ -22,7 +22,7 @@ struct Context { } extern(C) struct Range { - const(void)* ptr; + const(void)* ptr = null; size_t size = 0; } extern(C) @@ -44,9 +44,9 @@ struct ContextDesc { } extern(C) struct Allocator { - extern(C) void* function(size_t, void*) alloc_fn; - extern(C) void function(void*, void*) free_fn; - void* user_data; + extern(C) void* function(size_t, void*) alloc_fn = null; + extern(C) void function(void*, void*) free_fn = null; + void* user_data = null; } extern(C) struct Desc { diff --git a/src/sokol/gfx.d b/src/sokol/gfx.d index b472877..311aeb9 100644 --- a/src/sokol/gfx.d +++ b/src/sokol/gfx.d @@ -32,7 +32,7 @@ struct Context { } extern(C) struct Range { - const(void)* ptr; + const(void)* ptr = null; size_t size = 0; } enum invalid_id = 0; @@ -436,7 +436,7 @@ extern(C) struct Bindings { uint _start_canary = 0; Buffer[8] vertex_buffers; - int[8] vertex_buffer_offsets; + int[8] vertex_buffer_offsets = 0; Buffer index_buffer; int index_buffer_offset = 0; StageBindings vs; @@ -450,11 +450,11 @@ struct BufferDesc { BufferType type; Usage usage; Range data; - const(char)* label; - uint[2] gl_buffers; - const(void)*[2] mtl_buffers; - const(void)* d3d11_buffer; - const(void)* wgpu_buffer; + const(char)* label = null; + uint[2] gl_buffers = 0; + const(void)*[2] mtl_buffers = null; + const(void)* d3d11_buffer = null; + const(void)* wgpu_buffer = null; uint _end_canary = 0; } extern(C) @@ -474,14 +474,14 @@ struct ImageDesc { PixelFormat pixel_format; int sample_count = 0; ImageData data; - const(char)* label; - uint[2] gl_textures; + const(char)* label = null; + uint[2] gl_textures = 0; uint gl_texture_target = 0; - const(void)*[2] mtl_textures; - const(void)* d3d11_texture; - const(void)* d3d11_shader_resource_view; - const(void)* wgpu_texture; - const(void)* wgpu_texture_view; + const(void)*[2] mtl_textures = null; + const(void)* d3d11_texture = null; + const(void)* d3d11_shader_resource_view = null; + const(void)* wgpu_texture = null; + const(void)* wgpu_texture_view = null; uint _end_canary = 0; } extern(C) @@ -498,22 +498,22 @@ struct SamplerDesc { BorderColor border_color; CompareFunc compare; uint max_anisotropy = 0; - const(char)* label; + const(char)* label = null; uint gl_sampler = 0; - const(void)* mtl_sampler; - const(void)* d3d11_sampler; - const(void)* wgpu_sampler; + const(void)* mtl_sampler = null; + const(void)* d3d11_sampler = null; + const(void)* wgpu_sampler = null; uint _end_canary = 0; } extern(C) struct ShaderAttrDesc { - const(char)* name; - const(char)* sem_name; + const(char)* name = null; + const(char)* sem_name = null; int sem_index = 0; } extern(C) struct ShaderUniformDesc { - const(char)* name; + const(char)* name = null; UniformType type; int array_count = 0; } @@ -540,14 +540,14 @@ struct ShaderImageSamplerPairDesc { bool used = false; int image_slot = 0; int sampler_slot = 0; - const(char)* glsl_name; + const(char)* glsl_name = null; } extern(C) struct ShaderStageDesc { - const(char)* source; + const(char)* source = null; Range bytecode; - const(char)* entry; - const(char)* d3d11_target; + const(char)* entry = null; + const(char)* d3d11_target = null; ShaderUniformBlockDesc[4] uniform_blocks; ShaderImageDesc[12] images; ShaderSamplerDesc[8] samplers; @@ -559,7 +559,7 @@ struct ShaderDesc { ShaderAttrDesc[16] attrs; ShaderStageDesc vs; ShaderStageDesc fs; - const(char)* label; + const(char)* label = null; uint _end_canary = 0; } extern(C) @@ -636,7 +636,7 @@ struct PipelineDesc { int sample_count = 0; Color blend_color; bool alpha_to_coverage_enabled = false; - const(char)* label; + const(char)* label = null; uint _end_canary = 0; } extern(C) @@ -651,70 +651,70 @@ struct PassDesc { PassAttachmentDesc[4] color_attachments; PassAttachmentDesc[4] resolve_attachments; PassAttachmentDesc depth_stencil_attachment; - const(char)* label; + const(char)* label = null; uint _end_canary = 0; } extern(C) struct TraceHooks { - void* user_data; - extern(C) void function(void*) reset_state_cache; - extern(C) void function(const BufferDesc *, Buffer, void*) make_buffer; - extern(C) void function(const ImageDesc *, Image, void*) make_image; - extern(C) void function(const SamplerDesc *, Sampler, void*) make_sampler; - extern(C) void function(const ShaderDesc *, Shader, void*) make_shader; - extern(C) void function(const PipelineDesc *, Pipeline, void*) make_pipeline; - extern(C) void function(const PassDesc *, Pass, void*) make_pass; - extern(C) void function(Buffer, void*) destroy_buffer; - extern(C) void function(Image, void*) destroy_image; - extern(C) void function(Sampler, void*) destroy_sampler; - extern(C) void function(Shader, void*) destroy_shader; - extern(C) void function(Pipeline, void*) destroy_pipeline; - extern(C) void function(Pass, void*) destroy_pass; - extern(C) void function(Buffer, const Range *, void*) update_buffer; - extern(C) void function(Image, const ImageData *, void*) update_image; - extern(C) void function(Buffer, const Range *, int, void*) append_buffer; - extern(C) void function(const PassAction *, int, int, void*) begin_default_pass; - extern(C) void function(Pass, const PassAction *, void*) begin_pass; - extern(C) void function(int, int, int, int, bool, void*) apply_viewport; - extern(C) void function(int, int, int, int, bool, void*) apply_scissor_rect; - extern(C) void function(Pipeline, void*) apply_pipeline; - extern(C) void function(const Bindings *, void*) apply_bindings; - extern(C) void function(ShaderStage, int, const Range *, void*) apply_uniforms; - extern(C) void function(int, int, int, void*) draw; - extern(C) void function(void*) end_pass; - extern(C) void function(void*) commit; - extern(C) void function(Buffer, void*) alloc_buffer; - extern(C) void function(Image, void*) alloc_image; - extern(C) void function(Sampler, void*) alloc_sampler; - extern(C) void function(Shader, void*) alloc_shader; - extern(C) void function(Pipeline, void*) alloc_pipeline; - extern(C) void function(Pass, void*) alloc_pass; - extern(C) void function(Buffer, void*) dealloc_buffer; - extern(C) void function(Image, void*) dealloc_image; - extern(C) void function(Sampler, void*) dealloc_sampler; - extern(C) void function(Shader, void*) dealloc_shader; - extern(C) void function(Pipeline, void*) dealloc_pipeline; - extern(C) void function(Pass, void*) dealloc_pass; - extern(C) void function(Buffer, const BufferDesc *, void*) init_buffer; - extern(C) void function(Image, const ImageDesc *, void*) init_image; - extern(C) void function(Sampler, const SamplerDesc *, void*) init_sampler; - extern(C) void function(Shader, const ShaderDesc *, void*) init_shader; - extern(C) void function(Pipeline, const PipelineDesc *, void*) init_pipeline; - extern(C) void function(Pass, const PassDesc *, void*) init_pass; - extern(C) void function(Buffer, void*) uninit_buffer; - extern(C) void function(Image, void*) uninit_image; - extern(C) void function(Sampler, void*) uninit_sampler; - extern(C) void function(Shader, void*) uninit_shader; - extern(C) void function(Pipeline, void*) uninit_pipeline; - extern(C) void function(Pass, void*) uninit_pass; - extern(C) void function(Buffer, void*) fail_buffer; - extern(C) void function(Image, void*) fail_image; - extern(C) void function(Sampler, void*) fail_sampler; - extern(C) void function(Shader, void*) fail_shader; - extern(C) void function(Pipeline, void*) fail_pipeline; - extern(C) void function(Pass, void*) fail_pass; - extern(C) void function(scope const(char)*, void*) push_debug_group; - extern(C) void function(void*) pop_debug_group; + void* user_data = null; + extern(C) void function(void*) reset_state_cache = null; + extern(C) void function(const BufferDesc *, Buffer, void*) make_buffer = null; + extern(C) void function(const ImageDesc *, Image, void*) make_image = null; + extern(C) void function(const SamplerDesc *, Sampler, void*) make_sampler = null; + extern(C) void function(const ShaderDesc *, Shader, void*) make_shader = null; + extern(C) void function(const PipelineDesc *, Pipeline, void*) make_pipeline = null; + extern(C) void function(const PassDesc *, Pass, void*) make_pass = null; + extern(C) void function(Buffer, void*) destroy_buffer = null; + extern(C) void function(Image, void*) destroy_image = null; + extern(C) void function(Sampler, void*) destroy_sampler = null; + extern(C) void function(Shader, void*) destroy_shader = null; + extern(C) void function(Pipeline, void*) destroy_pipeline = null; + extern(C) void function(Pass, void*) destroy_pass = null; + extern(C) void function(Buffer, const Range *, void*) update_buffer = null; + extern(C) void function(Image, const ImageData *, void*) update_image = null; + extern(C) void function(Buffer, const Range *, int, void*) append_buffer = null; + extern(C) void function(const PassAction *, int, int, void*) begin_default_pass = null; + extern(C) void function(Pass, const PassAction *, void*) begin_pass = null; + extern(C) void function(int, int, int, int, bool, void*) apply_viewport = null; + extern(C) void function(int, int, int, int, bool, void*) apply_scissor_rect = null; + extern(C) void function(Pipeline, void*) apply_pipeline = null; + extern(C) void function(const Bindings *, void*) apply_bindings = null; + extern(C) void function(ShaderStage, int, const Range *, void*) apply_uniforms = null; + extern(C) void function(int, int, int, void*) draw = null; + extern(C) void function(void*) end_pass = null; + extern(C) void function(void*) commit = null; + extern(C) void function(Buffer, void*) alloc_buffer = null; + extern(C) void function(Image, void*) alloc_image = null; + extern(C) void function(Sampler, void*) alloc_sampler = null; + extern(C) void function(Shader, void*) alloc_shader = null; + extern(C) void function(Pipeline, void*) alloc_pipeline = null; + extern(C) void function(Pass, void*) alloc_pass = null; + extern(C) void function(Buffer, void*) dealloc_buffer = null; + extern(C) void function(Image, void*) dealloc_image = null; + extern(C) void function(Sampler, void*) dealloc_sampler = null; + extern(C) void function(Shader, void*) dealloc_shader = null; + extern(C) void function(Pipeline, void*) dealloc_pipeline = null; + extern(C) void function(Pass, void*) dealloc_pass = null; + extern(C) void function(Buffer, const BufferDesc *, void*) init_buffer = null; + extern(C) void function(Image, const ImageDesc *, void*) init_image = null; + extern(C) void function(Sampler, const SamplerDesc *, void*) init_sampler = null; + extern(C) void function(Shader, const ShaderDesc *, void*) init_shader = null; + extern(C) void function(Pipeline, const PipelineDesc *, void*) init_pipeline = null; + extern(C) void function(Pass, const PassDesc *, void*) init_pass = null; + extern(C) void function(Buffer, void*) uninit_buffer = null; + extern(C) void function(Image, void*) uninit_image = null; + extern(C) void function(Sampler, void*) uninit_sampler = null; + extern(C) void function(Shader, void*) uninit_shader = null; + extern(C) void function(Pipeline, void*) uninit_pipeline = null; + extern(C) void function(Pass, void*) uninit_pass = null; + extern(C) void function(Buffer, void*) fail_buffer = null; + extern(C) void function(Image, void*) fail_image = null; + extern(C) void function(Sampler, void*) fail_sampler = null; + extern(C) void function(Shader, void*) fail_shader = null; + extern(C) void function(Pipeline, void*) fail_pipeline = null; + extern(C) void function(Pass, void*) fail_pass = null; + extern(C) void function(scope const(char)*, void*) push_debug_group = null; + extern(C) void function(void*) pop_debug_group = null; } extern(C) struct SlotInfo { @@ -1164,39 +1164,39 @@ enum LogItem { } extern(C) struct MetalContextDesc { - const(void)* device; - extern(C) const(void)* function() renderpass_descriptor_cb; - extern(C) const(void)* function(void*) renderpass_descriptor_userdata_cb; - extern(C) const(void)* function() drawable_cb; - extern(C) const(void)* function(void*) drawable_userdata_cb; - void* user_data; + const(void)* device = null; + extern(C) const(void)* function() renderpass_descriptor_cb = null; + extern(C) const(void)* function(void*) renderpass_descriptor_userdata_cb = null; + extern(C) const(void)* function() drawable_cb = null; + extern(C) const(void)* function(void*) drawable_userdata_cb = null; + void* user_data = null; } extern(C) struct D3d11ContextDesc { - const(void)* device; - const(void)* device_context; - extern(C) const(void)* function() render_target_view_cb; - extern(C) const(void)* function(void*) render_target_view_userdata_cb; - extern(C) const(void)* function() depth_stencil_view_cb; - extern(C) const(void)* function(void*) depth_stencil_view_userdata_cb; - void* user_data; + const(void)* device = null; + const(void)* device_context = null; + extern(C) const(void)* function() render_target_view_cb = null; + extern(C) const(void)* function(void*) render_target_view_userdata_cb = null; + extern(C) const(void)* function() depth_stencil_view_cb = null; + extern(C) const(void)* function(void*) depth_stencil_view_userdata_cb = null; + void* user_data = null; } extern(C) struct WgpuContextDesc { - const(void)* device; - extern(C) const(void)* function() render_view_cb; - extern(C) const(void)* function(void*) render_view_userdata_cb; - extern(C) const(void)* function() resolve_view_cb; - extern(C) const(void)* function(void*) resolve_view_userdata_cb; - extern(C) const(void)* function() depth_stencil_view_cb; - extern(C) const(void)* function(void*) depth_stencil_view_userdata_cb; - void* user_data; + const(void)* device = null; + extern(C) const(void)* function() render_view_cb = null; + extern(C) const(void)* function(void*) render_view_userdata_cb = null; + extern(C) const(void)* function() resolve_view_cb = null; + extern(C) const(void)* function(void*) resolve_view_userdata_cb = null; + extern(C) const(void)* function() depth_stencil_view_cb = null; + extern(C) const(void)* function(void*) depth_stencil_view_userdata_cb = null; + void* user_data = null; } extern(C) struct GlContextDesc { - extern(C) uint function() default_framebuffer_cb; - extern(C) uint function(void*) default_framebuffer_userdata_cb; - void* user_data; + extern(C) uint function() default_framebuffer_cb = null; + extern(C) uint function(void*) default_framebuffer_userdata_cb = null; + void* user_data = null; } extern(C) struct ContextDesc { @@ -1210,19 +1210,19 @@ struct ContextDesc { } extern(C) struct CommitListener { - extern(C) void function(void*) func; - void* user_data; + extern(C) void function(void*) func = null; + void* user_data = null; } extern(C) struct Allocator { - extern(C) void* function(size_t, void*) alloc_fn; - extern(C) void function(void*, void*) free_fn; - void* user_data; + extern(C) void* function(size_t, void*) alloc_fn = null; + extern(C) void function(void*, void*) free_fn = null; + void* user_data = null; } extern(C) struct Logger { - extern(C) void function(scope const(char)*, uint, uint, scope const(char)*, uint, scope const(char)*, void*) func; - void* user_data; + extern(C) void function(scope const(char)*, uint, uint, scope const(char)*, uint, scope const(char)*, void*) func = null; + void* user_data = null; } extern(C) struct Desc { @@ -1675,102 +1675,102 @@ void discardContext(Context ctx_id) @trusted @nogc nothrow { } extern(C) struct D3d11BufferInfo { - const(void)* buf; + const(void)* buf = null; } extern(C) struct D3d11ImageInfo { - const(void)* tex2d; - const(void)* tex3d; - const(void)* res; - const(void)* srv; + const(void)* tex2d = null; + const(void)* tex3d = null; + const(void)* res = null; + const(void)* srv = null; } extern(C) struct D3d11SamplerInfo { - const(void)* smp; + const(void)* smp = null; } extern(C) struct D3d11ShaderInfo { - const(void)*[4] vs_cbufs; - const(void)*[4] fs_cbufs; - const(void)* vs; - const(void)* fs; + const(void)*[4] vs_cbufs = null; + const(void)*[4] fs_cbufs = null; + const(void)* vs = null; + const(void)* fs = null; } extern(C) struct D3d11PipelineInfo { - const(void)* il; - const(void)* rs; - const(void)* dss; - const(void)* bs; + const(void)* il = null; + const(void)* rs = null; + const(void)* dss = null; + const(void)* bs = null; } extern(C) struct D3d11PassInfo { - const(void)*[4] color_rtv; - const(void)*[4] resolve_rtv; - const(void)* dsv; + const(void)*[4] color_rtv = null; + const(void)*[4] resolve_rtv = null; + const(void)* dsv = null; } extern(C) struct MtlBufferInfo { - const(void)*[2] buf; + const(void)*[2] buf = null; int active_slot = 0; } extern(C) struct MtlImageInfo { - const(void)*[2] tex; + const(void)*[2] tex = null; int active_slot = 0; } extern(C) struct MtlSamplerInfo { - const(void)* smp; + const(void)* smp = null; } extern(C) struct MtlShaderInfo { - const(void)* vs_lib; - const(void)* fs_lib; - const(void)* vs_func; - const(void)* fs_func; + const(void)* vs_lib = null; + const(void)* fs_lib = null; + const(void)* vs_func = null; + const(void)* fs_func = null; } extern(C) struct MtlPipelineInfo { - const(void)* rps; - const(void)* dss; + const(void)* rps = null; + const(void)* dss = null; } extern(C) struct WgpuBufferInfo { - const(void)* buf; + const(void)* buf = null; } extern(C) struct WgpuImageInfo { - const(void)* tex; - const(void)* view; + const(void)* tex = null; + const(void)* view = null; } extern(C) struct WgpuSamplerInfo { - const(void)* smp; + const(void)* smp = null; } extern(C) struct WgpuShaderInfo { - const(void)* vs_mod; - const(void)* fs_mod; - const(void)* bgl; + const(void)* vs_mod = null; + const(void)* fs_mod = null; + const(void)* bgl = null; } extern(C) struct WgpuPipelineInfo { - const(void)* pip; + const(void)* pip = null; } extern(C) struct WgpuPassInfo { - const(void)*[4] color_view; - const(void)*[4] resolve_view; - const(void)* ds_view; + const(void)*[4] color_view = null; + const(void)*[4] resolve_view = null; + const(void)* ds_view = null; } extern(C) struct GlBufferInfo { - uint[2] buf; + uint[2] buf = 0; int active_slot = 0; } extern(C) struct GlImageInfo { - uint[2] tex; + uint[2] tex = 0; uint tex_target = 0; uint msaa_render_buffer = 0; int active_slot = 0; @@ -1786,7 +1786,7 @@ struct GlShaderInfo { extern(C) struct GlPassInfo { uint frame_buffer = 0; - uint[4] msaa_resolve_framebuffer; + uint[4] msaa_resolve_framebuffer = 0; } extern(C) scope const(void)* sg_d3d11_device() @system @nogc nothrow; scope const(void)* d3d11Device() @trusted @nogc nothrow { diff --git a/src/sokol/gl.d b/src/sokol/gl.d index 7c6a234..6f022cf 100644 --- a/src/sokol/gl.d +++ b/src/sokol/gl.d @@ -14,8 +14,8 @@ enum LogItem { } extern(C) struct Logger { - extern(C) void function(scope const(char)*, uint, uint, scope const(char)*, uint, scope const(char)*, void*) func; - void* user_data; + extern(C) void function(scope const(char)*, uint, uint, scope const(char)*, uint, scope const(char)*, void*) func = null; + void* user_data = null; } extern(C) struct Pipeline { @@ -44,9 +44,9 @@ struct ContextDesc { } extern(C) struct Allocator { - extern(C) void* function(size_t, void*) alloc_fn; - extern(C) void function(void*, void*) free_fn; - void* user_data; + extern(C) void* function(size_t, void*) alloc_fn = null; + extern(C) void function(void*, void*) free_fn = null; + void* user_data = null; } extern(C) struct Desc { diff --git a/src/sokol/shape.d b/src/sokol/shape.d index 7adc9ba..ab68495 100644 --- a/src/sokol/shape.d +++ b/src/sokol/shape.d @@ -5,12 +5,12 @@ import sg = sokol.gfx; extern(C) struct Range { - const(void)* ptr; + const(void)* ptr = null; size_t size = 0; } extern(C) struct Mat4 { - float[4][4] m; + float[4][4] m = 0.0; } extern(C) struct Vertex {