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public Dropdown CameraModeDropdown; + public TMP_Dropdown CameraModeDropdown; public GameObject CameraTargetHelper; public Vector3 TargetCenter; diff --git a/Assets/Scripts/Config.cs b/Assets/Scripts/Config.cs index 6fddd747..ab64f351 100644 --- a/Assets/Scripts/Config.cs +++ b/Assets/Scripts/Config.cs @@ -21,9 +21,12 @@ public class Config public string WorkModeTip = "Affects how application work, options: 0 - work with game client, 1 - work without game client(slow), Database needs to be updated manually"; public WorkMode WorkMode = WorkMode.Default; - public string VmdKeyReductionLevelTip = " Affects the recording quality: 1 = record every frame, 2 = record every two frames, and so on."; + public string VmdKeyReductionLevelTip = "Affects the recording quality: 1 = record every frame, 2 = record every two frames, and so on."; public int VmdKeyReductionLevel = 2; + public string AntiAliasingTip = "Display, screenshot antialiasing level. 0 - no AA, 1 - 2x MSAA, 2 - 4x MSAA, 3 - 8x MSAA"; + public int AntiAliasing = 2; + public string VmdMorphConvertSettingTip = "The mapping of MMD mprphs to UMA mprphs during VMD recording, multiple UMA expression weights will be combined (not exceeding 1)"; public List VmdMorphConvertSetting = new List { @@ -122,10 +125,13 @@ public Config() Instance = this; } - public void UpdateConfig() + public void UpdateConfig(bool requireRestart) { File.WriteAllText(configPath, JsonUtility.ToJson(this, true)); - UmaViewerUI.Instance.ShowMessage("The configuration has changed. Please restart the application.", UIMessageType.Default); + if (requireRestart) + { + UmaViewerUI.Instance.ShowMessage("The configuration has changed. Please restart the application.", UIMessageType.Default); + } } } diff --git a/Assets/Scripts/Screenshot.cs b/Assets/Scripts/Screenshot.cs index 1087408a..010d3832 100644 --- a/Assets/Scripts/Screenshot.cs +++ b/Assets/Scripts/Screenshot.cs @@ -114,7 +114,8 @@ public static Texture2D GrabFrame(Camera cam, int width, int height, bool transp } var tex_color = new Texture2D(width, height, TextureFormat.ARGB32, false); - var render_texture = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32,RenderTextureReadWrite.Default,8); + int aaLevel = QualitySettings.antiAliasing == 0? 1 : QualitySettings.antiAliasing; //RT uses '1' for no antialiasing + var render_texture = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32,RenderTextureReadWrite.Default, aaLevel); var grab_area = new Rect(0, 0, width, height); RenderTexture.active = render_texture; diff --git a/Assets/Scripts/UmaViewerMain.cs b/Assets/Scripts/UmaViewerMain.cs index e7a42859..25118ed0 100644 --- a/Assets/Scripts/UmaViewerMain.cs +++ b/Assets/Scripts/UmaViewerMain.cs @@ -220,12 +220,6 @@ private IEnumerator Start() Builder.ShaderList = new List(shaders.LoadAllAssets()); } - public void ChangeAA(int val) - { - - } - - public void OpenUrl(string url) { Application.OpenURL(url); diff --git a/Assets/Scripts/UmaViewerUI.cs b/Assets/Scripts/UmaViewerUI.cs index d3702e1c..dd1fd9e6 100644 --- a/Assets/Scripts/UmaViewerUI.cs +++ b/Assets/Scripts/UmaViewerUI.cs @@ -120,6 +120,7 @@ public class UmaViewerUI : MonoBehaviour public Button UpdateDBButton; public TMP_Dropdown WorkModeDropdown; public TMP_Dropdown LanguageDropdown; + public TMP_Dropdown AntialiasingDropdown; public List TogglablePanels = new List(); public List TogglableFacials = new List(); @@ -167,6 +168,8 @@ private void Start() { WorkModeDropdown.SetValueWithoutNotify((int)Config.Instance.WorkMode); LanguageDropdown.SetValueWithoutNotify((int)Config.Instance.Language); + AntialiasingDropdown.SetValueWithoutNotify(Config.Instance.AntiAliasing); + ChangeAntiAliasing(Config.Instance.AntiAliasing); UpdateDBButton.interactable = (Config.Instance.WorkMode == WorkMode.Standalone); LoadedAssetsClear(); UmaAssetManager.OnLoadedBundleUpdate += LoadedAssetsAdd; @@ -1386,7 +1389,21 @@ public void ChangeLanguage(int lang) if ((int)Config.Instance.Language != lang) { Config.Instance.Language = (Language)lang; - Config.Instance.UpdateConfig(); + Config.Instance.UpdateConfig(true); + } + } + + /// Converts values 1-4 to valid AA values + public void ChangeAntiAliasing(int value) + { + int[] aaValues = { 0, 2, 4, 8 }; + + QualitySettings.antiAliasing = aaValues[value]; + + if (Config.Instance.AntiAliasing != value) + { + Config.Instance.AntiAliasing = value; + Config.Instance.UpdateConfig(false); } } @@ -1395,7 +1412,7 @@ public void ChangeWorkMode(int mode) if ((int)Config.Instance.WorkMode != mode) { Config.Instance.WorkMode = (WorkMode)mode; - Config.Instance.UpdateConfig(); + Config.Instance.UpdateConfig(true); } } @@ -1408,7 +1425,7 @@ public void ChangeDataPath() if (path[0] != Config.Instance.MainPath) { Config.Instance.MainPath = path[0]; - Config.Instance.UpdateConfig(); + Config.Instance.UpdateConfig(true); } } #endif diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 22835869..e169505f 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -134,7 +134,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 2.1.19 + bundleVersion: 2.1.20 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 12e3f486..6ddade7a 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -206,7 +206,7 @@ QualitySettings: skinWeights: 4 textureQuality: 0 anisotropicTextures: 2 - antiAliasing: 8 + antiAliasing: 4 softParticles: 0 softVegetation: 1 realtimeReflectionProbes: 1