Written by: Grant Nelson
This guide will demonstrate how to create and manipulate Armature Bones in Blender, essential for character rigging and animation. We will cover the following sections:
- Open a new or existing Blender project where you want to add Armature.
- In the Layout workspace, ensure your 3D model or the area where you want to create bones is visible.
- To add an Armature, go to the Add menu, and select Armature.
- A single bone will appear in the viewport. If not visible, zoom out or reposition the view.
- With the Armature selected, switch to Edit Mode using the dropdown menu at the bottom left of the viewport or press
Tab
. - Select the tip or base of the bone, then use the Extrude tool (Either open the Armature menu with
Right Click
, or pressE
) to create a new connected bone. - Position the new bone accordingly by moving it to the desired location in the model. Repeat the extrusion process to create a chain of bones that matches your model's structure.
- Use the Rotate and Scale tools to adjust each bone's orientation and size to fit your model.
- In Edit Mode, select the child bone, then
Shift
-click the parent bone to select both. - Press
Ctrl+P
to open the parenting menu and select Keep Offset to maintain the current position or Connected to directly connect the bones. - To create a more complex rig, continue to define relationships between bones, ensuring proper hierarchy for realistic movement and control.
By following these steps, you should now have a basic understanding of creating and manipulating Armature Bones in Blender. This foundational knowledge is crucial for rigging characters and creating animations.