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neopixel-part0.py
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neopixel-part0.py
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### Sample python code for NeoPixels on Raspberry Pi
### this code is random suggestion from my family, friends, and other examples on the web.
### orginal code: https://github.com/DanStach/rpi-ws2811
import time
import board
import neopixel
import random
import math
import serial
import ctypes
# Choose an open pin connected to the Data In of the NeoPixel strip, i.e. board.D18
# NeoPixels must be connected to D10, D12, D18 or D21 to work.
pixel_pin = board.D18
# The number of NeoPixels
num_pixels = 144
# The order of the pixel colors - RGB or GRB. Some NeoPixels have red and green reversed!
# For RGBW NeoPixels, simply change the ORDER to RGBW or GRBW.
ORDER = neopixel.RGB
pixels = neopixel.NeoPixel(pixel_pin, num_pixels, brightness=0.2, auto_write=False, pixel_order=ORDER)
wait_time = 1
### colorAll2Color allows two alternating colors to be shown
#
def colorAll2Color(c1, c2):
for i in range(num_pixels):
if(i % 2 == 0): # even
pixels[i] = c1
else: # odd
pixels[i] = c2
pixels.show()
# colorAllColorGroup(colorObject) allows colors to be
# - colorObject: list of color objects. example ((255, 0, 0), (0, 255, 0))
def colorAllColorGroup(colorObject):
colorCount = len(colorObject)
for i in range(num_pixels):
colorIndex = i % colorCount
pixels[i] = colorObject[colorIndex]
pixels.show()
### wheel(pos) will convert value 0 to 255 to get a color value.
def wheel(pos):
# Input a value 0 to 255 to get a color value.
# The colours are a transition r - g - b - back to r.
if pos < 0 or pos > 255:
r = g = b = 0
elif pos < 85:
r = int(pos * 3)
g = int(255 - pos*3)
b = 0
elif pos < 170:
pos -= 85
r = int(255 - pos*3)
g = 0
b = int(pos*3)
else:
pos -= 170
r = 0
g = int(pos*3)
b = int(255 - pos*3)
return (r, g, b) if ORDER == neopixel.RGB or ORDER == neopixel.GRB else (r, g, b, 0)
def wheelBrightLevel(pos, bright):
# Input a value 0 to 255 to get a color value.
# The colours are a transition r - g - b - back to r.
if pos < 0 or pos > 255:
r = g = b = 0
elif pos < 85:
r = int(pos * 3)
g = int(255 - pos*3)
b = 0
elif pos < 170:
pos -= 85
r = int(255 - pos*3)
g = 0
b = int(pos*3)
else:
pos -= 170
r = 0
g = int(pos*3)
b = int(255 - pos*3)
# bight level logic
color = brightnessRGB(r, g, b, bright)
r = color[0]
g = color[1]
b = color[2]
return color if ORDER == neopixel.RGB or ORDER == neopixel.GRB else (r, g, b, 0)
def brightnessRGB(red, green, blue, bright):
r = (bright/256.0)*red
g = (bright/256.0)*green
b = (bright/256.0)*blue
return (int(r), int(g), int(b))
def fadeToBlack(ledNo, fadeValue):
#ctypes.c_uint32 oldColor = 0x00000000UL
#ctypes.c_uint8 r = 0
#ctypes.c_uint8 g = 0
#ctypes.c_uint8 b = 0
oldColor = pixels[ledNo]
# r = (oldColor & 0x00ff0000) >> 16
# g = (oldColor & 0x0000ff00) >> 8
# b = (oldColor & 0x000000ff)
#print(oldColor)
# r = oldColor >> 16
# g = (oldColor >> 8) & 0xff
# b = oldColor & 0xff
r = oldColor[0]
g = oldColor[1]
b = oldColor[2]
if (r<=10):
r = 0
else:
r = r - ( r * fadeValue / 256 )
if (g<=10):
g = 0
else:
g = g - ( g * fadeValue / 256 )
if (b<=10):
b = 0
else:
b = b - ( b * fadeValue / 256 )
pixels[ledNo] = ( int(r), int(g), int(b) )
def FireCustom(CoolingRangeStart, CoolingRangeEnd, Sparking, SparkingRangeStart, SparkingRangeEnd, SpeedDelay, cycles):
# CoolingRangeStart: (0-255) cooling random value, start range
# CoolingRangeEnd: (0-255) cooling random value, end range
# Sparking: (0-100) chance of sparkes are added randomly controld througn a % value, 100= 100% and 0 = 0%
# SparkingRangeStart: (0- number of pixels) spark position random value, start range
# SparkingRangeEnd: (0- number of pixels) spark position random value, end range
# SpeedDelay: (0-...) slow down the effect by injecting a delay in Sec. 0=no delay, .05=50msec, 2=2sec
#
# FireCustom: makes the strand of pixels show an effect that looks flame. This effect also
# adds more detail control of "sparks" that inject "heat" to the effect, thus changing color
# and flame length. The spark position can also be controled via start and end range.
# Color options include red, green, and blue.
#
# Improvements:
# - add choice for 3 diffrent fire effect logic.
# - add choice to control heat values "random.randint(160,255)"
# - add choice for flame color options include red, green, and blue.
# intialize heat array, same size of as the strip of pixels
heat = []
for i in range(num_pixels):
heat.append(0)
#
for loop in range(cycles):
cooldown = 0
# Step 1. Cool down every cell a little
for i in range(num_pixels):
cooldown = random.randint(CoolingRangeStart, CoolingRangeEnd)
if cooldown > heat[i]:
heat[i]=0
else:
heat[i]=heat[i]-cooldown
# Step 2. Heat from each cell drifts 'up' and diffuses a little
for k in range(num_pixels - 1, 2, -1):
heat[k] = (heat[k - 1] + heat[k - 2] + heat[k - 2]) / 3
# Step 3. Randomly ignite new 'sparks' near the bottom
if random.randint(0,100) < Sparking:
# randomly pick the position of the spark
y = random.randint(SparkingRangeStart,SparkingRangeEnd)
# different fire effects
heat[y] = random.randint(160,255)
# Step 4. Convert heat to LED colors
for j in range(num_pixels):
t192 = round((int(heat[j])/255.0)*191)
# calculate ramp up from
heatramp = t192 & 63 # 0..63 0x3f=63
heatramp <<= 2 # scale up to 0..252
# figure out which third of the spectrum we're in:
if t192 > 0x80: # hottest 128 = 0x80
pixels[j] = (255, 255, int(heatramp))
elif t192 > 0x40: # middle 64 = 0x40
pixels[j] = (255, int(heatramp), 0)
else: # coolest
pixels[j] = (int(heatramp), 0, 0)
pixels.show()
time.sleep(SpeedDelay)
def FireCustomMirror(CoolingRangeStart, CoolingRangeEnd, Sparking, SparkingRangeStart, SparkingRangeEnd, SpeedDelay, cycles):
# CoolingRangeStart: (0-255) cooling random value, start range
# CoolingRangeEnd: (0-255) cooling random value, end range
# Sparking: (0-100) chance of sparkes are added randomly controld througn a % value, 100= 100% and 0 = 0%
# SparkingRangeStart: (0- number of pixels) spark position random value, start range
# SparkingRangeEnd: (0- number of pixels) spark position random value, end range
# SpeedDelay: (0-...) slow down the effect by injecting a delay in Sec. 0=no delay, .05=50msec, 2=2sec
#
# FireCustomMirror: makes the strand of pixels show an effect that looks flame. This is simular to FireCustom,
# however it mirrors the effect on top and bottom (rather than using just from bottom). The intent is to
# have a fire effect that could be used 144 pixel strip for a lanyard id.
#
# Improvements:
# - add choice for 3 diffrent fire effect logic.
# - add choice to control heat values "random.randint(160,255)"
# - add choice for flame color options include red, green, and blue.
# intialize heat array, same size of as the strip of pixels
heat = []
halfNumPixel = int( num_pixels/2) # note that this will round down
for i in range(halfNumPixel):
heat.append(0)
#
for loop in range(cycles):
cooldown = 0
# Step 1. Cool down every cell a little
for i in range(halfNumPixel):
cooldown = random.randint(CoolingRangeStart, CoolingRangeEnd)
if cooldown > heat[i]:
heat[i]=0
else:
heat[i]=heat[i]-cooldown
# Step 2. Heat from each cell drifts 'up' and diffuses a little
for k in range(halfNumPixel - 1, 2, -1):
heat[k] = (heat[k - 1] + heat[k - 2] + heat[k - 2]) / 3
# Step 3. Randomly ignite new 'sparks' near the bottom
if random.randint(0,100) < Sparking:
# randomly pick the position of the spark
y = random.randint(SparkingRangeStart,SparkingRangeEnd)
# different fire effects
heat[y] = random.randint(160,255)
# Step 4. Convert heat to LED colors
for j in range(halfNumPixel):
t192 = round((int(heat[j])/255.0)*191)
# calculate ramp up from
heatramp = t192 & 63 # 0..63 0x3f=63
heatramp <<= 2 # scale up to 0..252
# figure out which third of the spectrum we're in for color:
if t192 > 0x80: # hottest 128 = 0x80
colortemp = (255, 255, int(heatramp))
elif t192 > 0x40: # middle 64 = 0x40
colortemp = (255, int(heatramp), 0)
else: # coolest
colortemp = (int(heatramp), 0, 0)
pixels[j] = colortemp
pixels[num_pixels-1-j] = colortemp
pixels.show()
time.sleep(SpeedDelay)
def candycane_custom(c1, c2, thisbright, delay, cycles):
N3 = int(num_pixels/3)
N6 = int(num_pixels/6)
N12 = int(num_pixels/12)
for loop in range(cycles):
cSwap = c1
c1 = c2
c2 = cSwap
for i in range(N6):
j0 = int((i + num_pixels - N12) % num_pixels)
j1 = int((j0+N6) % num_pixels)
j2 = int((j1+N6) % num_pixels)
j3 = int((j2+N6) % num_pixels)
j4 = int((j3+N6) % num_pixels)
j5 = int((j4+N6) % num_pixels)
pixels[j0] = brightnessRGB(c1[0], c1[1], c1[2], int(thisbright*.75))
pixels[j1] = brightnessRGB(c2[0], c2[1], c2[2], thisbright)
pixels[j2] = brightnessRGB(c1[0], c1[1], c1[2], int(thisbright*.75))
pixels[j3] = brightnessRGB(c2[0], c2[1], c2[2], thisbright)
pixels[j4] = brightnessRGB(c1[0], c1[1], c1[2], int(thisbright*.75))
pixels[j5] = brightnessRGB(c2[0], c2[1], c2[2], thisbright)
# show pixel values
pixels.show()
time.sleep(delay)
def RunningLightsPreExisting(WaveDelay, cycles):
# gather existing colors in strip of pixel
stripExisting = []
for i in range(num_pixels):
stripExisting.append(pixels[i])
for loop in range(cycles):
# change the color level on the existing colors
for i in range(num_pixels):
# calculate level
level = math.sin(i + loop) * 127 + 128
# change color level on for red, green, and blue
r = (level/255)*stripExisting[i][0]
g = (level/255)*stripExisting[i][1]
b = (level/255)*stripExisting[i][2]
pixels[i] = (int(r), int(g),int(b))
pixels.show()
time.sleep(WaveDelay)
def SnowSparkleExisting(Count, SparkleDelay, SpeedDelay):
# gather existing colors in strip of pixel
stripExisting = []
for i in range(num_pixels):
stripExisting.append(pixels[i])
for i in range(Count):
index = random.randint(0,num_pixels-1)
pixels[index] = (255,255,255)
pixels.show()
time.sleep(SparkleDelay)
pixels[index] = stripExisting[index]
pixels.show()
time.sleep(SpeedDelay)
def HalloweenEyesExisting(red, green, blue, EyeWidth, EyeSpace, Fade, Steps, FadeDelay, EndPause):
# gather existing colors in strip of pixel
stripExisting = []
for i in range(num_pixels):
stripExisting.append(pixels[i])
# define eye1 and eye2 location
StartPoint = random.randint( 0, num_pixels - (2*EyeWidth) - EyeSpace )
Start2ndEye = StartPoint + EyeWidth + EyeSpace
# set color of eyes for given location
for i in range(EyeWidth):
pixels[StartPoint + i] = (red, green, blue)
pixels[Start2ndEye + i] = (red, green, blue)
pixels.show()
# if user wants fading, then fadeout pixel color
if Fade == True:
for j in range(Steps, -1, -1):
r = (j/Steps)*red
g = (j/Steps)*green
b = (j/Steps)*blue
for i in range(EyeWidth):
pixels[StartPoint + i] = ((int(r), int(g), int(b)))
pixels[Start2ndEye + i] = ((int(r), int(g), int(b)))
pixels.show()
time.sleep(FadeDelay)
# Set all pixels to back
# set color of eyes for given location
for i in range(EyeWidth):
pixels[StartPoint + i] = stripExisting[StartPoint + i]
pixels[Start2ndEye + i] = stripExisting[Start2ndEye + i]
pixels.show()
# pause before changing eye location
time.sleep(EndPause)
# HeartBeatExisiting - mimics a heart beat pulse, with 2 beats at different speeds. The existing colors
# on the pixel strip are preserved, rather than a single color.
#
# HeartBeatExisiting(beat1Step, beat1FadeInDelay, beat1FadeOutDelay, beat1Delay,
# beat2Step, beat2FadeInDelay, beat2FadeOutDelay, beat1Delay, cycles):
# HeartBeatExisiting(3, .005, .003, 0.001, 6, .002, .003, 0.05, 10)
#
# beat1Step: (1-255) first beat color transition step
# beat1FadeInDelay: (0-2147483647) first beat fade in trasition speed, in seconds
# beat1FadeOutDelay: (0-2147483647) first beat fade out trasition speed, in seconds
# beat1Delay: (0-2147483647) beat time delay bewteen frist and sencond beat, in seconds
# beat2Step: (1-255) second beat color transition step
# beat2FadeInDelay: (0-2147483647) second beat fade in trasition speed, in seconds
# beat2FadeOutDelay: (0-2147483647) second beat fade out trasition speed, in seconds
# beat1Delay: (0-2147483647) beat time delay bewteen sencond and first beat, in seconds
# cycles: (1-2147483647) number of times this effect will run
def HeartBeatExisiting(beat1Step, beat1FadeInDelay, beat1FadeOutDelay, beat1Delay, beat2Step, beat2FadeInDelay, beat2FadeOutDelay, beat2Delay, cycles):
#HeartBeatExisiting(beat1Step, beat1FadeInDelay, beat1FadeOutDelay, beat1Delay,
# beat2Step, beat2FadeInDelay, beat2FadeOutDelay, beat2Delay, cycles):
# gather existing colors in strip of pixel
stripExisting = []
for i in range(num_pixels):
stripExisting.append(pixels[i])
for loop in range(cycles):
for ii in range(1, 252, beat1Step): #for ( ii = 1 ; ii <252 ; ii = ii = ii + x)
for index in range(num_pixels):
r = stripExisting[index][0]
g = stripExisting[index][1]
b = stripExisting[index][2]
pixels[index] = brightnessRGB(r,g,b, ii)
#pixels.fill( brightnessRGB(redo, greeno, blueo, ii) ) #strip.setBrightness(ii)
pixels.show()
time.sleep(beat1FadeInDelay)
for ii in range(252, 3, -beat1Step): #for (int ii = 252 ; ii > 3 ; ii = ii - x){
for index in range(num_pixels):
r = stripExisting[index][0]
g = stripExisting[index][1]
b = stripExisting[index][2]
pixels[index] = brightnessRGB(r,g,b, ii)
#pixels.fill( brightnessRGB(redo, greeno, blueo, ii) ) #strip.setBrightness(ii)
pixels.show()
time.sleep(beat1FadeOutDelay)
time.sleep(beat1Delay)
for ii in range(1, 252, beat1Step): #for (int ii = 1 ; ii <255 ; ii = ii = ii + y){
for index in range(num_pixels):
r = stripExisting[index][0]
g = stripExisting[index][1]
b = stripExisting[index][2]
pixels[index] = brightnessRGB(r,g,b, ii)
#pixels.fill( brightnessRGB(redo, greeno, blueo, ii) ) #strip.setBrightness(ii)
pixels.show()
time.sleep(beat2FadeInDelay)
for ii in range(252, 3, -beat1Step): #for (int ii = 255 ; ii > 1 ; ii = ii - y){
for index in range(num_pixels):
r = stripExisting[index][0]
g = stripExisting[index][1]
b = stripExisting[index][2]
pixels[index] = brightnessRGB(r,g,b, ii)
#pixels.fill( brightnessRGB(redo, greeno, blueo, ii) ) #strip.setBrightness(ii)
pixels.show()
time.sleep(beat2FadeOutDelay)
time.sleep(.050)
def randomLevelsCustom( levelobj, clearall, delay, cycles ):
NUM_LEVELS = len(levelobj)
for loop in range(cycles):
level = random.randint(0, NUM_LEVELS)
if (NUM_LEVELS == level):
level = 0
light_level_random(levelobj, level, 1)
pixels.show()
time.sleep(delay)
def light_level_random( levels, level, clearall ):
if (clearall):
pixels.fill((0, 0, 0)) # clear all
pixels.show()
startPxl = 0
if (level == 0):
startPxl = 0
else:
startPxl = levels[level-1]
for i in range(startPxl, levels[level]):
pixels[i] = wheelBrightLevel(random.randint(0, 255), random.randint(50, 255))
def randomLevelsCustomColors( colorobj, levelobj, clearall, delay, cycles ):
colorCount = len(colorobj)
NUM_LEVELS = len(levelobj)
for loop in range(cycles):
colorIndex = loop % colorCount
pcolor = colorobj[colorIndex]
level = random.randint(0, NUM_LEVELS)
if (NUM_LEVELS == level):
level = 0
light_level_random_color(pcolor, levelobj, level, 1)
pixels.show()
time.sleep(delay)
def randomLevelsCustom2Colors( c1, c2, levelobj, clearall, delay, cycles ):
NUM_LEVELS = len(levelobj)
for loop in range(cycles):
if loop % 2 == 0:
color = c1
else:
color = c2
level = random.randint(0, NUM_LEVELS)
if (NUM_LEVELS == level):
level = 0
light_level_random_color(color, levelobj, level, 1)
pixels.show()
time.sleep(delay)
def LevelsCustomColors(color, levels, level, clearall ):
if (clearall):
pixels.fill((0, 0, 0)) # clear all
pixels.show()
startPxl = 0
if (level == 0):
startPxl = 0
else:
startPxl = levels[level-1]
for i in range(startPxl, levels[level]):
pixels[i] = color
def LevelsColorsCustom( colorobj, levelobj, delay ):
colorCount = len(colorobj)
NUM_LEVELS = len(levelobj)
# for each level
for levelnum in range(NUM_LEVELS):
# gather color info
colorIndex = levelnum % colorCount
pcolor = colorobj[colorIndex]
if (NUM_LEVELS == levelnum):
level = 0
else:
level = levelnum
light_level_random_color(pcolor, levelobj, level, False)
pixels.show()
time.sleep(delay)
def light_level_random_color(color, levels, level, clearall ):
if (clearall):
pixels.fill((0, 0, 0)) # clear all
pixels.show()
startPxl = 0
if (level == 0):
startPxl = 0
else:
startPxl = levels[level-1]
for i in range(startPxl, levels[level]):
#print("i=",i,"color=",color,"startPxl=",startPxl,"level=",level)
pixels[i] = color
def theaterChaseCustom(colorobj, darkspace, cycles, SpeedDelay):
colorCount = len(colorobj)
n = colorCount + darkspace
for j in range(cycles):
for q in range(n):
for i in range(0, num_pixels, n):
for index in range(0, colorCount, 1):
if i+q+index < num_pixels:
#print("pixel=",i+q+index, "index", index,"i",i,"q",q,"colorobj[index]",colorobj[index])
pixels[i+q+index] = colorobj[index]
pixels.show()
time.sleep(SpeedDelay)
pixels.fill((0, 0, 0))
for i in range(0, num_pixels, n):
for index in range(0, colorCount, 1):
if i+q+index < num_pixels:
pixels[i+q+index] = (0,0,0)
def RotateExisting( delay, cycles):
# gather existing colors in strip of pixel
stripExisting = []
for i in range(num_pixels):
stripExisting.append(pixels[i])
for loop in range(cycles):
pixels[0] = pixels[num_pixels - 1]
# rotate pixel positon
for i in range(num_pixels - 1, 0, -1):
pixels[i] = pixels[i-1]
# there is an issue with first 2 pixels are same color
#pixels[0] = (0,0,0)
pixels.show()
time.sleep(delay)
while True:
random.seed(num_pixels)
# make all pixels Red
# fill(red, green, blue)
print("fill red")
pixels.fill((255, 0, 0)) # red
pixels.show()
time.sleep(wait_time)
# make all pixels Green
# fill(red, green, blue)
print("fill green")
pixels.fill((0, 255, 0))
pixels.show()
time.sleep(wait_time)
# make all pixels Blue
# fill(red, green, blue)
print("fill blue")
pixels.fill((0, 0, 255))
pixels.show()
time.sleep(wait_time)
# makes the strand of pixels RotateExisting
#RotateExisting( delay, cycles)
cloudObj = ((16,125,171),(18,142,195),(20,159,218),(29,173,234),(53,182,236))
colorAllColorGroup(cloudObj)
RotateExisting( .1, 100)
# makes the strand of pixels show
# theaterChaseCustom(colorobj, darkspace, cycles, SpeedDelay)
print("theaterChaseCustom")
cobj = [(255,255,0),(0,0,255),(255,0,0)]
theaterChaseCustom(cobj, 2, 100, 0.2)
time.sleep(wait_time)
# makes the strand of pixels show Fire
# FireCustom(CoolingRangeStart, CoolingRangeEnd, Sparking, SparkingRangeStart, SparkingRangeEnd,
# SpeedDelay, cycles):
# CoolingRangeStart: (0-255) cooling random value, start range
# CoolingRangeEnd: (0-255) cooling random value, end range
# Sparking: (0-100) chance of sparkes are added randomly controld througn a % value, 100= 100% and 0 = 0%
# SparkingRangeStart: (0- number of pixels) spark position random value, start range
# SparkingRangeEnd: (0- number of pixels) spark position random value, end range
# SpeedDelay: (0-...) slow down the effect by injecting a delay in Sec. 0=no delay, .05=50msec, 2=2sec
print("FireCustomMirror")
FireCustomMirror(0, 2, 30, 0, int(num_pixels/6), 0, 900) # red fire
time.sleep(wait_time)
# makes the strand of pixels show Fire
# FireCustom(CoolingRangeStart, CoolingRangeEnd, Sparking, SparkingRangeStart, SparkingRangeEnd,
# SpeedDelay, cycles):
# CoolingRangeStart: (0-255) cooling random value, start range
# CoolingRangeEnd: (0-255) cooling random value, end range
# Sparking: (0-100) chance of sparkes are added randomly controld througn a % value, 100= 100% and 0 = 0%
# SparkingRangeStart: (0- number of pixels) spark position random value, start range
# SparkingRangeEnd: (0- number of pixels) spark position random value, end range
# SpeedDelay: (0-...) slow down the effect by injecting a delay in Sec. 0=no delay, .05=50msec, 2=2sec
print("FireCustom")
FireCustom(0, 2, 90, 0, int(num_pixels/3), 0, 900) # red fire
time.sleep(wait_time)
### this code tests that the levels are correct #####
cw = (255,255,255)
cr = (255,0,0)
cg = (0,255,0)
cb = (0,0,255)
cy = (255,255,0)
levels = (43, 73, 103, 135, 160, 188, 213, 236, 255, 272, 286, 295, 300)
levels = (10, 20, 30, 40, 50, 60, 70, 236, 255, 272, 286, 295, 300)
#levels = (58, 108, 149, 187, 224, 264, 292, 300)
#levels = (110, 200, 270, 300)
print("LevelsColorsCustom - level test ")
colorobj = ( cw, cr, cg, cb, cy, cw, cr, cg, cb, cy, cw, cr, cg, cb, cy, cw, cr, cg, cb, cy )
LevelsColorsCustom(colorobj, levels, .5)
time.sleep(wait_time)
print("colorAllColorGroup - level test")
colorobj = ( cw,cw,cw,cw,cw,cw,cw,cw,cw,cw,
cr,cr,cr,cr,cr,cr,cr,cr,cr,cr,
cg,cg,cg,cg,cg,cg,cg,cg,cg,cg,
cb,cb,cb,cb,cb,cb,cb,cb,cb,cb,
cy,cy,cy,cy,cy,cy,cy,cy,cy,cy )
colorAllColorGroup(colorobj)
time.sleep(wait_time)
# makes the strand of pixels show randomLevelsCustom2Colors
# randomLevelsCustom2Colors( c1, c2, levelobj, clearall, delay, cycles )
#levels = (110, 200, 270, 340, 390, 400)
print("randomLevelsCustom2Colors")
randomLevelsCustom2Colors((100,100,100),(0,100,0), levels, True, .2, 10)
time.sleep(wait_time)
# makes the strand of pixels show randomLevelsCustomColors
# randomLevelsCustomColors( colorobj levelobj, clearall, delay, cycles ):
#levels = (110, 200, 270, 340, 390, 400)
print("randomLevelsCustomColors")
colorobj = ( (100,100,100), (0,100,0), (100,0,0) )
randomLevelsCustomColors(colorobj, levels, 1, .2, 10)
time.sleep(wait_time)
# makes the strand of pixels show LevelsColorsCustom
#LevelsColorsCustom( colorobj, levelobj, delay )
#levels = (110, 200, 270, 340, 390, 400)
print("LevelsColorsCustom")
colorobj = ( (100,100,100), (100,0,0), (0,100,0), (0,0,100), (0,100,100) )
LevelsColorsCustom(colorobj, levels, .5)
time.sleep(wait_time*5)
# shows pattern of colors on the given pixels
# colorAllColorGroup((red1, green1, blue1), (red2, green2, blue2), ...)
print("colorAllColorGroup multi")
xmasColorGroup = ((255, 0, 0), (0, 255, 0), (0, 0, 255), (0, 255, 255), (255, 255, 0), (255, 255, 255))
colorAllColorGroup(xmasColorGroup)
time.sleep(wait_time)
# shows 2 color every other pixel (red, green)
# SnowSparkleExisting(Count, SparkleDelay, SpeedDelay)
print("colorAll2Color purple orange")
colorAll2Color((75,0,130), (255,165,0) )
SnowSparkleExisting(100, .1, .1)
time.sleep(wait_time)
# shows 2 color every other pixel (red, green)
# RunningLightsPreExisting(WaveDelay, cycles):
print("RunningLightsPreExisting red green")
colorAll2Color((255, 0, 0), (0, 255, 0))
RunningLightsPreExisting(0, 100)
time.sleep(wait_time)
# shows 2 color every other pixel (red, green)
#HeartBeatExisiting(beat1Step, beat1FadeInDelay, beat1FadeOutDelay, beat1Delay,
# beat2Step, beat2FadeInDelay, beat2FadeOutDelay, beat2Delay, cycles):
print("HeartBeatExisiting")
HeartBeatExisiting(3, .005, .003, 0.001, 6, .002, .003, 0.05, 1)
# makes the strand of pixels show candycane_custom
# candycane_custom(c1, c2, brightness, delay, cycles)
print("candycane_custom white green")
candycane_custom((255,255,255), (0,200,0), 255, 0, 2)
time.sleep(wait_time)
# shows 2 color every other pixel (red, green)
# colorAll2Color((red1, green1, blue1), (red2, green2, blue2))
print("colorAll2Color red green")
colorAll2Color((255, 0, 0), (0, 255, 0))
time.sleep(wait_time)
# sean suggests we have lightning and thunder
#maybe strobe lightning and a fast heart beat for thunder?
# sean suggests rain falling...
# need to work on the rotating cloud palet
#burnt out blub effect
# effect for lanyard id (144 pixel strip)
# vertical stripe effect, using groups of Pixel# to define a top to bottom stripe
# fire effect using palette colors. if heat range is 0-255, then give fucntion 3 colors
# and it can find the grandiant between the colors and give fire effect 256 color options?
# on tree ring levels, have every other ring rotate