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add-thought.lua
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add-thought.lua
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-- Adds emotions to creatures.
--@ module = true
local script = require('gui.script')
local utils = require('utils')
function addEmotionToUnit(unit,thought,emotion,severity,strength,subthought)
local personality = unit.status.current_soul.personality
local emotions = personality.emotions
if not tonumber(emotion) then
emotion = df.emotion_type[emotion] --luacheck: retype
end
severity = tonumber(severity) or 0
local properThought = tonumber(thought) or df.unit_thought_type[thought]
local properSubthought = tonumber(subthought)
if not properThought or not df.unit_thought_type[properThought] then
for _,syn in ipairs(df.global.world.raws.syndromes.all) do
if syn.syn_name == thought then
properThought = df.unit_thought_type.Syndrome
properSubthought = syn.id
break
end
end
end
emotions:insert('#', {
new=df.personality_moodst,
type=emotion,
strength=1,
relative_strength=tonumber(strength),
thought=properThought,
subthought=properSubthought,
severity=severity,
year=df.global.cur_year,
year_tick=df.global.cur_year_tick
})
local divider=df.emotion_type.attrs[emotion].divider
if divider ~= 0 then
personality.stress = personality.stress + math.ceil(severity/df.emotion_type.attrs[emotion].divider)
end
end
local validArgs = utils.invert({
'unit',
'thought',
'emotion',
'severity',
'strength',
'subthought',
'gui'
})
function tablify(iterableObject)
local t = {}
for k,v in ipairs(iterableObject) do
t[k] = v~=nil and v or 'nil'
end
return t
end
if dfhack_flags.module then
return
end
local args = utils.processArgs({...}, validArgs)
local unit = args.unit and df.unit.find(tonumber(args.unit)) or dfhack.gui.getSelectedUnit(true)
if not unit then qerror('A unit must be specified or selected.') end
if args.gui then
script.start(function()
local tok,thought = script.showListPrompt('emotions','Which thought?',COLOR_WHITE,tablify(df.unit_thought_type),10,true)
if not tok then return end
local eok,emotion = script.showListPrompt('emotions','Which emotion?',COLOR_WHITE,tablify(df.emotion_type),10,true)
if not eok then return end
local stok,strength = script.showInputPrompt('emotions','At what strength? 1 (Slight), 2 (Moderate), 5 (Strong), 10 (Intense).',COLOR_WHITE,'0')
if not stok then return end
addEmotionToUnit(unit,thought,emotion,0,strength,0)
end)
else
local thought = args.thought or df.unit_thought_type.NeedsUnfulfilled
local emotion = args.emotion or -1
local severity = args.severity or 0
local subthought = args.subthought or 0
local strength = args.strength or 0
addEmotionToUnit(unit,thought,emotion,severity,strength,subthought)
end