diff --git a/changelog.txt b/changelog.txt index add73699a4..2d5dfa0460 100644 --- a/changelog.txt +++ b/changelog.txt @@ -26,6 +26,18 @@ Template for new versions: # Future +## New Tools + +## New Features + +## Fixes + +## Misc Improvements + +## Removed + +# 50.12-r2 + ## New Tools - `agitation-rebalance`: alter mechanics of irriation-related attacks so they are less constant and are more responsive to recent player bahavior - `fix/ownership`: fix instances of multiple citizens claiming the same items, resulting in "Store owned item" job loops @@ -34,7 +46,7 @@ Template for new versions: - `modtools/item-trigger`: (reinstated) modder's resource for triggering scripted content when specific items are used - `modtools/if-entity`: (reinstated) modder's resource for triggering scripted content depending on the race of the loaded fort - `devel/block-borders`: (reinstated) highlights boundaries of map blocks or embark tile blocks -- `fix/noexert-exhaustion`: fix "Tired" NOEXERT units. Enabling via control-panel prevents NOEXERT units from staying "Tired" +- `fix/noexert-exhaustion`: fix "Tired" NOEXERT units. Enabling via `gui/control-panel` prevents NOEXERT units from getting stuck in a "Tired" state ## New Features - `gui/settings-manager`: add import, export, and autoload for work details @@ -60,8 +72,6 @@ Template for new versions: - `allneeds`: provide options for sorting the cumulative needs by different criteria - `prioritize`: print out custom reaction and hauling jobs in the same format that is used for ``prioritize`` command arguments so the player can just copy and paste -## Removed - # 50.12-r1 ## Fixes