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Calling another deal after stage is 'done' does not work. Creating a new game with the state sent through does not work.
The text was updated successfully, but these errors were encountered:
hi @dotgodly, the library is designed to be implemented as a virtual game, for single players.
However, if you want to continue with the same deck, you can probably pass the deck to the initial state of the next game. Something like:
const game = new Game() game.dispatch(actions.deal()) // ... const {deck} = game.getState() const nextGame = new Game({deck})
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Calling another deal after stage is 'done' does not work. Creating a new game with the state sent through does not work.
The text was updated successfully, but these errors were encountered: