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project1.html
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<!DOCTYPE html>
<!--
This site was made by Christopher Kelly & Stuart Synakowski,
during Spring of 2017. Help on this project was provided by
Professor Natasha Banerjee in relation to multiple-object rendering.
Clarkson University
!-->
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8" >
<style>
body {
background-color: #000000;
background-image: linear-gradient(to bottom, rgba(0,0,0,0.3) 0%,rgba(0,0,0,0.3) 100%), url("andromeda.jpg");
}
canvas { display : block; margin : auto;}
.container {
position: absolute;
}
#overlay {
position: absolute;
left: 100px;
top: 0px;
font-family: "Verdanda", Sans;
font-size: 30px;
padding: 1em;
color: white;
}
</style>
<title>Asteroid Dodger</title>
<script type="x-shader/x-vertex" id="vertex-shader">
attribute vec4 myPosition;
uniform float theta;
uniform vec2 mouseCoordinates;
void main() {
gl_PointSize=10.0;
gl_Position.x=myPosition.x *cos(theta)+myPosition.y *sin(theta)+ mouseCoordinates.x;
gl_Position.y=-myPosition.x *sin(theta)+myPosition.y *cos(theta)+mouseCoordinates.y;
gl_Position.z=0.0;
gl_Position.w=1.0;
}
</script>
<script type ="x-shader/x-fragment" id="fragment-shader">
void main(){
gl_FragColor =vec4(0.0,1.0,0.0,1.0);
}
</script>
<script type="x-shader/x-vertex" id="vertex-shader_triangles">
attribute vec4 myPositions;
varying lowp vec4 tri_Color;
uniform float xmove;
uniform float xtran;
uniform float ytran;
uniform float ymove;
void main() {
gl_PointSize = 1.0;
gl_Position.x = myPositions.x + xmove + xtran;
gl_Position.y = myPositions.y + ymove + ytran;
gl_Position.z = .0;
gl_Position.w = 1.0;
tri_Color = gl_Position * 0.5 + 0.5;
}
</script>
<script type="x-shader/x-fragment" id="fragment-shader_triangles">
//varying lowp vec4 vColor;
varying lowp vec4 tri_Color;
void main() {
gl_FragColor = tri_Color;
// gl_FragColor = vec4( 1.0, 0.0, 0.2, 1.0 );
}
</script>
<script type="x-shader/x-vertex" id="vertex-shader_stars">
attribute vec4 myPositions;
uniform float xmove;
uniform float xtran;
uniform float ytran;
void main() {
gl_PointSize = 1.0;
gl_Position.x = myPositions.x + xmove + xtran;
gl_Position.y = myPositions.y + ytran;
gl_Position.z = .0;
gl_Position.w = 1.0;
}
</script>
<script type="x-shader/x-fragment" id="fragment-shader_stars">
void main() {
gl_FragColor = vec4( 0.1, 1.0, 1.0, 0.4 );
}
</script>
<script type="text/javascript" src="Common/webgl-utils.js"></script>
<script type="text/javascript" src="Common/initShaders.js"></script>
<script type="text/javascript" src="Common/MV.js"></script>
<script type="text/javascript" src="project1.js"></script>
</head>
<body onload="init()" onKeyDown="moveSquareUsingKeys(event)"onKeyUP="StopSquareUsingKeys(event)">
<div class="container">
<audio id="music" loop="loop" autoplay="autoplay">
<source src="xray.mp3" type="audio/mpeg" />
</audio>
<audio id="defeat">
<source src="defeat.mp3" type="audio/mpeg" />
</audio>
<audio id="victory">
<source src="victory.mp3" type="audio/mpeg" />
</audio>
<canvas id="canvas"></canvas>
<div id="overlay">
<div>Score: <span id="score"></span></div>
</div>
</div>
<canvas id="gl-canvas" width="1800" height="800">
Sorry Cannot See Canvas
</canvas>
</body>
</html>