# Abstract Creational Design Pattern ![abstract](../../Asset/GOF/003-03-01-GOF-Creational-Abstract.png) ```c# /*To illustrate the Abstract Factory pattern, let's consider an example where we need to create UI elements for different operating systems (e.g., Windows and MacOS). Each operating system has a different look and feel for their buttons and windows. First, we define interfaces for the abstract products: */ // Abstract product A public interface IButton { void Render(); } // Abstract product B public interface IWindow { void Open(); } // Then, we create concrete product classes for each operating system: // Concrete product A1 public class WindowsButton : IButton { public void Render() { Console.WriteLine("Rendering a button in Windows style"); } } // Concrete product B1 public class WindowsWindow : IWindow { public void Open() { Console.WriteLine("Opening a Windows style window"); } } // Concrete product A2 public class MacOSButton : IButton { public void Render() { Console.WriteLine("Rendering a button in MacOS style"); } } // Concrete product B2 public class MacOSWindow : IWindow { public void Open() { Console.WriteLine("Opening a MacOS style window"); } } // Next, we define the abstract factory interface with methods to create the abstract products: // The 'AbstractFactory' interface public interface IUIFactory { IButton CreateButton(); IWindow CreateWindow(); } // Now, we implement concrete factories for each operating system: // Concrete factory 1 public class WindowsFactory : IUIFactory { public IButton CreateButton() { return new WindowsButton(); } public IWindow CreateWindow() { return new WindowsWindow(); } } // Concrete factory 2 public class MacOSFactory : IUIFactory { public IButton CreateButton() { return new MacOSButton(); } public IWindow CreateWindow() { return new MacOSWindow(); } } // Finally, the client code can use the abstract factory to create UI elements without specifying their concrete classes: class Program { static void Main(string[] args) { IUIFactory uiFactory; IButton button; IWindow window; // Decide which factory to use based on some condition or configuration if (OperatingSystemIsWindows()) { uiFactory = new WindowsFactory(); } else { uiFactory = new MacOSFactory(); } // Create products using the factory button = uiFactory.CreateButton(); window = uiFactory.CreateWindow(); // Use the products button.Render(); window.Open(); } static bool OperatingSystemIsWindows() { // Determine the operating system; for demo purposes, return true return true; } } ```