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In games, we have multiple players playing the game on a client. From the outside, it seems magical: two or more players sharing a consistent experience across the network like they actually exist together in the same virtual world. How do you make sure they are playing the same game?
What are the differences between lockstep and state sync?
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The text was updated successfully, but these errors were encountered:
ketoo
changed the title
Topic6: Game Networking Techniques
Topic6: Game Networking Techniques (游戏网络同步技术)
Feb 9, 2018
ketoo
changed the title
Topic6: Game Networking Techniques (游戏网络同步技术)
Topic6: Game Networking Techniques
Jun 19, 2019
In games, we have multiple players playing the game on a client. From the outside, it seems magical: two or more players sharing a consistent experience across the network like they actually exist together in the same virtual world. How do you make sure they are playing the same game?
What are the differences between lockstep and state sync?
Please leave your experiences here and join the chat.
The text was updated successfully, but these errors were encountered: