-
Notifications
You must be signed in to change notification settings - Fork 1
/
run.py
80 lines (61 loc) · 1.9 KB
/
run.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
from ursina import *
from ursina import camera, mouse
from ursina.prefabs.first_person_controller import FirstPersonController
from perlin import *
app = Ursina()
sky_texture = load_texture('assets/skybox.png')
arm_texture = load_texture('assets/arm_texture.png')
window.fps_counter.enabled = False
window.exit_button.visible = True
def update():
if held_keys['left mouse'] or held_keys['right mouse']:
hand.active()
else:
hand.passive()
class Voxel(Button):
def __init__(self, position=(0, 0, 0)):
super().__init__(
parent=scene,
position=position,
model='assets/block',
origin_y=0.5,
texture='white_cube',
color=color.color(random.uniform(0.5, 1), 0, random.uniform(0.9, 1)),
scale=0.5)
def input(self, key):
if self.hovered:
if key == 'left mouse down':
voxel = Voxel(position=self.position + mouse.normal)
if key == 'right mouse down':
destroy(self)
class Sky(Entity):
def __init__(self):
super().__init__(
parent=scene,
model='sphere',
texture=sky_texture,
scale=150,
double_sided=True)
class Hand(Entity):
def __init__(self):
super().__init__(
parent=camera.ui,
model='assets/arm',
texture=arm_texture,
scale=0.2,
rotation=Vec3(150, -10, 0),
position=Vec2(0.4, -0.6))
def active(self):
self.position = Vec2(0.3, -0.5)
def passive(self):
self.position = Vec2(0.4, -0.6)
for z in range(width):
for x in range(length):
voxel = Voxel(position=(x, 0, z))
height = int(elevation[x][z] // .3)
for i in range(height):
voxel = Voxel(position=(x, i, z))
player = FirstPersonController()
sky = Sky()
hand = Hand()
app.run()