You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The current draw routines store and fill shapes that are scaled x4. Correct scale values are necessary to implement PES Export behavior, and such large shapes creates many more fill stitches than necessary. This fills the heap up with the creation of just a few rectangles.
Possible Solutions:
-Re-write shape creation and draw methods in FXMLDocumentController.java to properly scale shapes.
The text was updated successfully, but these errors were encountered:
The current draw routines store and fill shapes that are scaled x4. Correct scale values are necessary to implement PES Export behavior, and such large shapes creates many more fill stitches than necessary. This fills the heap up with the creation of just a few rectangles.
Possible Solutions:
-Re-write shape creation and draw methods in FXMLDocumentController.java to properly scale shapes.
The text was updated successfully, but these errors were encountered: