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Some booth locations at the Stardew Valley Fair appear to be changing #407
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ParadoxiKat
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Jan 5, 2025
- **Unify tile data loading**: - Refactored event tile logic to load from the unified `tiles.json`, aligning it with how other static tiles are managed. - **Remove obsolete configuration**: - Deleted `event-tiles.json` and removed related code from `DynamicTiles.cs`, eliminating redundancy and simplifying the codebase. - **Integrate event-specific data**: - Moved event tile data into `tiles.json` under respective festival names, ensuring all tile definitions are centralized. - Relocated festival Fluent tokens to `static_tiles.en.ftl` to streamline localization processes. - **Update naming references**: - Modified references from location names to event names where appropriate, enhancing clarity and consistency in tile identification. Partially addresses khanshoaib3#420, khanshoaib3#407, khanshoaib3#311, and khanshoaib3#225
ParadoxiKat
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Jan 5, 2025
… and dynamic event tile detection - **Add `dynamic_tile_categories.json`** to `assets/TileData` to map dynamic tile fluent tokens to their respective categories. - **Migrate fluent tokens** for Luau, Stardew Valley Fair, and Pierre's Booth from static definitions to dynamic tiles. - **Introduce dynamic tile fluent tokens**: - For Egg Festival eggs. - Modify Tourist fluent token to accept a number for enumerating tourists during Stardew Valley Fair. - **Enhance tile action detection**: - Add support for detecting tile actions across maps. - Introduce new handlers (`GetTileActionInfo`, `GetDefaultTileActionInfo`) and update existing function signatures to accommodate the new string argument. - **Implement `GetDynamicTileFluentToken`** in `DynamicTiles.cs` to auto-generate fluent tokens based on location and tile actions. - **Integrate `dynamic_tile_categories.json`** into dynamic tiles processing for category mapping. - **Improve dynamic detection** of the Traveling Cart location in the Forest. - **Create custom handlers** for Stardew Valley Fair and Festival of Ice events to detect shops and other points of interest. - **Add documentation**: - **Cleanup**: - Remove obsolete static tile definitions from `tiles.json` to prevent redundancy and potential conflicts. This should improve the overall tile tracking system and end user experience. Progresses khanshoaib3#225 by tracking event tiles dynamically Closes khanshoaib3#407 Closes khanshoaib3#420
ParadoxiKat
added a commit
to ParadoxiKat/stardew-access
that referenced
this issue
Jan 6, 2025
- **Unify tile data loading**: - Refactored event tile logic to load from the unified `tiles.json`, aligning it with how other static tiles are managed. - **Remove obsolete configuration**: - Deleted `event-tiles.json` and removed related code from `DynamicTiles.cs`, eliminating redundancy and simplifying the codebase. - **Integrate event-specific data**: - Moved event tile data into `tiles.json` under respective festival names, ensuring all tile definitions are centralized. - Relocated festival Fluent tokens to `static_tiles.en.ftl` to streamline localization processes. - **Update naming references**: - Modified references from location names to event names where appropriate, enhancing clarity and consistency in tile identification. Partially addresses khanshoaib3#420, khanshoaib3#407, khanshoaib3#311, and khanshoaib3#225
ParadoxiKat
added a commit
to ParadoxiKat/stardew-access
that referenced
this issue
Jan 6, 2025
… and dynamic event tile detection - **Add `dynamic_tile_categories.json`** to `assets/TileData` to map dynamic tile fluent tokens to their respective categories. - **Migrate fluent tokens** for Luau, Stardew Valley Fair, and Pierre's Booth from static definitions to dynamic tiles. - **Introduce dynamic tile fluent tokens**: - For Egg Festival eggs. - Modify Tourist fluent token to accept a number for enumerating tourists during Stardew Valley Fair. - **Enhance tile action detection**: - Add support for detecting tile actions across maps. - Introduce new handlers (`GetTileActionInfo`, `GetDefaultTileActionInfo`) and update existing function signatures to accommodate the new string argument. - **Implement `GetDynamicTileFluentToken`** in `DynamicTiles.cs` to auto-generate fluent tokens based on location and tile actions. - **Integrate `dynamic_tile_categories.json`** into dynamic tiles processing for category mapping. - **Improve dynamic detection** of the Traveling Cart location in the Forest. - **Create custom handlers** for Stardew Valley Fair and Festival of Ice events to detect shops and other points of interest. - **Add documentation**: - **Cleanup**: - Remove obsolete static tile definitions from `tiles.json` to prevent redundancy and potential conflicts. This should improve the overall tile tracking system and end user experience. Progresses khanshoaib3#225 by tracking event tiles dynamically Closes khanshoaib3#407 Closes khanshoaib3#420
ParadoxiKat
added a commit
to ParadoxiKat/stardew-access
that referenced
this issue
Jan 7, 2025
- **Unify tile data loading**: - Refactored event tile logic to load from the unified `tiles.json`, aligning it with how other static tiles are managed. - **Remove obsolete configuration**: - Deleted `event-tiles.json` and removed related code from `DynamicTiles.cs`, eliminating redundancy and simplifying the codebase. - **Integrate event-specific data**: - Moved event tile data into `tiles.json` under respective festival names, ensuring all tile definitions are centralized. - Relocated festival Fluent tokens to `static_tiles.en.ftl` to streamline localization processes. - **Update naming references**: - Modified references from location names to event names where appropriate, enhancing clarity and consistency in tile identification. Partially addresses khanshoaib3#420, khanshoaib3#407, khanshoaib3#311, and khanshoaib3#225
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I tried interacting with some of the booths at the Stardew Valley Fair, such as Fishing Challenge, Slingshot Game, Free Burgers, ETC, but nothing happened. Could the location of the booth change?
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