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So I did raise this in chat the other day, but thought I should put it here too just for organizational/completion purposes.
I'm not sure how difficult this would be to do, but because this is one of the most commonly asked about things we get, and also so we can more accurately match what the game already does, would it be at all feasible to modify CC bundles to read if scrolling the menu with the standard nav keys?
Through testing, on the surface it seems like it's just another menu with your inventory on one side, and the bundle slots next to it. You can navigate to the bundle slots fine, and can drag using wasd and left bracket. But I know in programming things aren't necessarily as simple as they look.
My idea is to modify the process so that the bundle menu itself reads when navigating around it. C and V could be just left in for legacy players, or removed. I to read out what exactly the bundle requires might need to stay though for simplicity's sake.
The text was updated successfully, but these errors were encountered:
So I did raise this in chat the other day, but thought I should put it here too just for organizational/completion purposes.
I'm not sure how difficult this would be to do, but because this is one of the most commonly asked about things we get, and also so we can more accurately match what the game already does, would it be at all feasible to modify CC bundles to read if scrolling the menu with the standard nav keys?
Through testing, on the surface it seems like it's just another menu with your inventory on one side, and the bundle slots next to it. You can navigate to the bundle slots fine, and can drag using wasd and left bracket. But I know in programming things aren't necessarily as simple as they look.
My idea is to modify the process so that the bundle menu itself reads when navigating around it. C and V could be just left in for legacy players, or removed. I to read out what exactly the bundle requires might need to stay though for simplicity's sake.
The text was updated successfully, but these errors were encountered: