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minesweeper.py
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minesweeper.py
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import random
import re
class Board:
def __init__(self, dim_size, num_bombs):
self.dim_size = dim_size
self.num_bombs = num_bombs
self.board = self.make_new_board() # plant the bombs
self.assign_values_to_board()
self.dug = set()
def make_new_board(self):
# generate a new board
board = [[None for _ in range(self.dim_size)] for _ in range(self.dim_size)]
# plant the bombs
bombs_planted = 0
while bombs_planted < self.num_bombs:
loc = random.randint(0, self.dim_size ** 2 - 1)
row = loc // self.dim_size
col = loc % self.dim_size
if board[row][col] == '*':
# we've actually planted a bomb
continue
board[row][col] = '*' # plant the bomb
bombs_planted += 1
return board
def assign_values_to_board(self):
for r in range(self.dim_size):
for c in range(self.dim_size):
if self.board[r][c] == '*':
# if this is already a bomb, we don't want to calculate anything
continue
self.board[r][c] = self.get_num_neighboring_bombs(r, c)
def get_num_neighboring_bombs(self, row, col):
num_neighboring_bombs = 0
for r in range(max(0, row - 1), min(self.dim_size - 1, row + 1) + 1):
for c in range(max(0, col - 1), min(self.dim_size - 1, col + 1) + 1):
if r == row and c == col:
# our original location, don't check
continue
if self.board[r][c] == '*':
num_neighboring_bombs += 1
return num_neighboring_bombs
def dig(self, row, col):
self.dug.add((row, col)) # keep track that we dug here
if self.board[row][col] == '*':
return False
elif self.board[row][col] > 0:
return True
# self.board[row][col] == 0
for r in range(max(0, row - 1), min(self.dim_size - 1, row + 1) + 1):
for c in range(max(0, col - 1), min(self.dim_size - 1, col + 1) + 1):
if (r, c) in self.dug:
continue # don't dig where you've already dug
self.dig(r, c)
# if our initial dig didn't hit a bomb, we *shouldn't* hit a bomb here
return True
def __str__(self):
visible_board = [[None for _ in range(self.dim_size)] for _ in range(self.dim_size)]
for row in range(self.dim_size):
for col in range(self.dim_size):
if (row, col) in self.dug:
visible_board[row][col] = str(self.board[row][col])
else:
visible_board[row][col] = ' '
string_rep = ''
widths = []
for idx in range(self.dim_size):
columns = map(lambda x: x[idx], visible_board)
widths.append(
len(
max(columns, key=len)
)
)
indices = [i for i in range(self.dim_size)]
indices_row = ' '
cells = []
for idx, col in enumerate(indices):
format = '%-' + str(widths[idx]) + "s"
cells.append(format % (col))
indices_row += ' '.join(cells)
indices_row += ' \n'
for i in range(len(visible_board)):
row = visible_board[i]
string_rep += f'{i} |'
cells = []
for idx, col in enumerate(row):
format = '%-' + str(widths[idx]) + "s"
cells.append(format % (col))
string_rep += ' |'.join(cells)
string_rep += ' |\n'
str_len = int(len(string_rep) / self.dim_size)
string_rep = indices_row + '-' * str_len + '\n' + string_rep + '-' * str_len
return string_rep
# play the game
def play(dim_size=10, num_bombs=10):
board = Board(dim_size, num_bombs)
safe = True
while len(board.dug) < board.dim_size ** 2 - num_bombs:
print(board)
# 0,0 or 0, 0 or 0, 0
user_input = re.split(',(\\s)*', input("Where would you like to dig? Input as row,col: ")) # '0, 3'
row, col = int(user_input[0]), int(user_input[-1])
if row < 0 or row >= board.dim_size or col < 0 or col >= dim_size:
print("Invalid location. Try again.")
continue
# if it's valid, we dig
safe = board.dig(row, col)
if not safe:
break
# 2 ways to end loop, lets check which one
if safe:
print("CONGRATULATIONS!!!! YOU ARE VICTORIOUS!")
else:
print("SORRY GAME OVER :(")
# let's reveal the whole board!
board.dug = [(r, c) for r in range(board.dim_size) for c in range(board.dim_size)]
print(board)
if __name__ == '__main__':
play()