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PartActive.cs
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PartActive.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PartActive : MonoBehaviour
{
private GameObject leftArm;
private int pointCount;
[SerializeField] private GameObject perfectRobot;
[SerializeField] private DecoManager decoManager;
[SerializeField] private EffectAudioManager effectAudioManager;
void Start()
{
leftArm = gameObject.transform.GetChild(9).gameObject;
leftArm.gameObject.SetActive(false);
pointCount = 3;
}
void Update()
{
}
public void FixedArm()
{
leftArm.gameObject.SetActive(true);
}
public void DeleteCount()
{
pointCount--;
effectAudioManager.PointerFixedEffect();
if (pointCount == 0)
{
Restore();
}
}
public void Restore()
{
effectAudioManager.RestoredRobotEffect();
perfectRobot.SetActive(true);
decoManager.EndStep1();
Destroy(gameObject);
}
}