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Copy pathKinemeGLFrustumPatch.xml
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KinemeGLFrustumPatch.xml
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>nodeAttributes</key>
<dict>
<key>category</key>
<string>Kineme GL</string>
<key>categories</key>
<array>
<string>Kineme GL</string>
</array>
<key>copyright</key>
<string>Copyright 2009 Kosada Incorporated. All rights reserved.</string>
<key>description</key>
<string>This patch modifies the GL Projection Matrix to use a frustum-based projection.
http://kineme.net/</string>
<key>name</key>
<string>GL Frustum</string>
</dict>
<key>inputAttributes</key>
<dict>
<key>inputBypass</key>
<dict>
<key>description</key>
<string>Setting this to True disables the matrix modification this patch makes.</string>
<key>name</key>
<string>Bypass</string>
</dict>
<key>inputLeft</key>
<dict>
<key>description</key>
<string>Left Clip Plane</string>
<key>name</key>
<string>Left</string>
</dict>
<key>inputRight</key>
<dict>
<key>description</key>
<string>Right Clip Plane</string>
<key>name</key>
<string>Right</string>
</dict>
<key>inputBottom</key>
<dict>
<key>description</key>
<string>Bottom Clip Plane</string>
<key>name</key>
<string>Bottom</string>
</dict>
<key>inputTop</key>
<dict>
<key>description</key>
<string>Top Clip Plane</string>
<key>name</key>
<string>Top</string>
</dict>
<key>inputNear</key>
<dict>
<key>description</key>
<string>Near Clip Plane</string>
<key>name</key>
<string>Near</string>
</dict>
<key>inputFar</key>
<dict>
<key>description</key>
<string>Far Clip Plane</string>
<key>name</key>
<string>Far</string>
</dict>
</dict>
<key>outputAttributes</key>
<dict>
</dict>
</dict>
</plist>