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[REQUEST] Support File Name as Hashes in WebGL build #7

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Spectralon opened this issue Oct 12, 2023 · 1 comment
Open

[REQUEST] Support File Name as Hashes in WebGL build #7

Spectralon opened this issue Oct 12, 2023 · 1 comment
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enhancement New feature or request good first issue Good for newcomers help wanted Extra attention is needed

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@Spectralon
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I used Unity 2022.3.10f1 to build a project with the following settings:

image

The WebGl.data.gz file was named as 7e9c55bf336c56ec56ecff7b98edcd74d3a7.data.unityweb. I opened this file with the Bandizip archiver and saw the following:

image

As suggested in #4, I renamed it to WebGl.data.gz and ran USSR, everything worked. Opening the generated file, I saw the following:

image

I then renamed this file back to 7e9c55bf336c56ecff7b98edcd74d3a7.data.unityweb, but the game failed to load. I opened the renamed file again and was surprised:

image

Maybe this causes the issue, maybe not. In any case, removing the splash screen from builds with the "Name Files As Hashes" option enabled doesn't work.

@kiraio-moe
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Ah yes, I forgot those things 💀
For now, just disable it.

@kiraio-moe kiraio-moe changed the title [BUG] Problem compressing *.gz file back? [REQUEST] Support File Name as Hashes in WebGL build Oct 20, 2023
@kiraio-moe kiraio-moe added the enhancement New feature or request label Oct 20, 2023
@kiraio-moe kiraio-moe added the good first issue Good for newcomers label Nov 17, 2023
@kiraio-moe kiraio-moe added the help wanted Extra attention is needed label Nov 27, 2023
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Labels
enhancement New feature or request good first issue Good for newcomers help wanted Extra attention is needed
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