[REQUEST] Support File Name as Hashes in WebGL build #7
Labels
enhancement
New feature or request
good first issue
Good for newcomers
help wanted
Extra attention is needed
I used Unity 2022.3.10f1 to build a project with the following settings:
The WebGl.data.gz file was named as 7e9c55bf336c56ec56ecff7b98edcd74d3a7.data.unityweb. I opened this file with the Bandizip archiver and saw the following:
As suggested in #4, I renamed it to WebGl.data.gz and ran USSR, everything worked. Opening the generated file, I saw the following:
I then renamed this file back to 7e9c55bf336c56ecff7b98edcd74d3a7.data.unityweb, but the game failed to load. I opened the renamed file again and was surprised:
Maybe this causes the issue, maybe not. In any case, removing the splash screen from builds with the "Name Files As Hashes" option enabled doesn't work.
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