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Rogue_BOI_Style

Build on gcc 4.8 && clang 3.2 : Build Status

Installation | Documentation

An attempt to create a video game, Binding of Isaac (BOI) style.

This version just creates a random layout for a maze and displays it in a mini-map. Shows two characters on screen, that you can move around with ugly animations.

Installation

You'll need SFML 2.0

And you need a compiler that supports C++11 features (Gcc 4.8 and newer, clang 3.2 and newer or visual 2010 and newer).

You can compile this project on your plateform, by cloning it, then run "cmake ." and then "make".* You need to install SFML 2.0 on your own, but cmake should be able to detect its presence by itself (so no editing a configuration file for you).* The program executable should be in /bin/Kirogame

ScreenShots

First and ugly screen, using Binding of Isaac sprites