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Kiryha edited this page May 23, 2016 · 56 revisions

What is Animation DNA?

Animation DNA is an example project for Maya > Arnold > Nuke pipeline which could be used as template for any full CG task — from a single shot to a whole 3D animation feature film.
In other words, Animation DNA is out of the box VFX pipeline for animation studio (or for a single person). Animation DNA is a starting point which defines main and most important pipeline actions and could be easily refined according to requirements of a particular project.

The core of Animation DNA is a database — it contains all information you need to create and manage film production. There are two types of database could be used with Animation DNA:

  • simple text file in JSON format
  • complex project management system FTrack.

Public version of Animation DNA works on JSON database. FTrack is more usable for a bigger projects, can operate more quantity of logical data pieces and store more information about production actions. Documentation is relevant for both types of database.

How to use Animation DNA?

The workflow:

As an option, you can use some of Animation DNA tools exclusively, without linking to the whole pipeline system. For example, Asset Manger and Render Manager has many functions, useful if you rendering with Arnold. In this case just put Animation DNA scripts into Maya scripts folder and run Maya with wrpapper

Click on image below to watch shot creation workflow presentation

Animation DNA documentation

This wiki is Animation DNA documentation. It consists from three main parts:

To understand principles of Animation DNA pipeline you need to reed Codex DNA which define terms, describe overall pipeline logic and has particular instructions for each stage of production.

On the right side of wiki you can find full Animation DNA documentation table of contents.