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Is your feature request related to a problem? Please describe.
I am trying to achieve a functionality of a sound playback with 50% speed. The best solution, which I found, was to use AudioSegment from the "pydub" package, combined with some "numpy" functions and "pyrubberband" (which uses internally soundfile package). This all works fine on MacOS, but on iOS devices I get multiple issues:
import pydub ends with an error related to POpen (which is related to multitasking as I understood), even though I added ffmpeg recipe
"soundfile" contains a dynamic library, which violates the Apple policy, so this package currently can't be included, therefore also "pyrubberband" can't be included (and anyway I am not sure if "pyrubberband" would work on iOS devices, because it actually requires the "rubberband" system library, which can be install through "brew" on MacOS)
Describe the solution you'd like
A library which would allow for:
reading and writing MP3 and WAV files on IOS (including converting between these formats)
a library, which would allow to modify sound files in terms of their playback speed (in both ways - slower and faster)
Describe alternatives you've considered
I experimented with all possible packages - wave, soundfile, numpy, pydub, pyrubberband, kivy.core.audio. By far the best solution is the one as I described above in terms of sound quality. I could not get "audiostream" (https://audiostream.readthedocs.io) to be built on my MacOS, so I can't say anything in regard to this package. But this library/package seems to be very old and not maintained at all.
Please think about enriching kivy.core.audio with the aforementioned functionality on all platforms or about making the packages/libraries mentioned above iOS-compatible within kivy-ios. Many thanks!
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
I am trying to achieve a functionality of a sound playback with 50% speed. The best solution, which I found, was to use AudioSegment from the "pydub" package, combined with some "numpy" functions and "pyrubberband" (which uses internally soundfile package). This all works fine on MacOS, but on iOS devices I get multiple issues:
Describe the solution you'd like
A library which would allow for:
Describe alternatives you've considered
I experimented with all possible packages - wave, soundfile, numpy, pydub, pyrubberband, kivy.core.audio. By far the best solution is the one as I described above in terms of sound quality. I could not get "audiostream" (https://audiostream.readthedocs.io) to be built on my MacOS, so I can't say anything in regard to this package. But this library/package seems to be very old and not maintained at all.
Please think about enriching kivy.core.audio with the aforementioned functionality on all platforms or about making the packages/libraries mentioned above iOS-compatible within kivy-ios. Many thanks!
The text was updated successfully, but these errors were encountered: