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ViewController.cpp
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//
// ViewController.cpp
// FinalFourFearsomeFantasy
//
// Created by Kyle Koser on 4/8/14.
// Copyright (c) 2014 Kyle Koser. All rights reserved.
//
#include "ViewController.h"
#include <SDL2/SDL.h>
ViewController::ViewController(SDL_Renderer *aRenderer, SDL_Rect aFrame)
: renderer(aRenderer)
{
view = new View(aFrame, aRenderer);
}
ViewController::~ViewController() {
// The view will handle deleting all of its subviews.
delete view;
}
View* ViewController::getView() const {
return view;
}
SDL_Renderer* ViewController::getRenderer() const {
return renderer;
}
Window* ViewController::getWindow() const {
return window;
}
void ViewController::handleEvent(SDL_Event e) {
view->handleEvent(e);
draw();
}
void ViewController::draw() {
// @todo remove the need for an empty rect.
SDL_Rect empty = {0, 0, view->getFrame().h, view->getFrame().w};
view->drawInRect(empty);
}
void ViewController::setWindow(Window *aWindow) {
window = aWindow;
}