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Magic "Pipes" #79

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5 of 13 tasks
klikli-dev opened this issue Feb 22, 2023 · 0 comments
Open
5 of 13 tasks

Magic "Pipes" #79

klikli-dev opened this issue Feb 22, 2023 · 0 comments

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@klikli-dev
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klikli-dev commented Feb 22, 2023

  • Lore: Short-distance teleport is possible via "mercury crystals" that temporarily shift an object into its mercury form.
    • this mercury is unstable and reverts back to the object soon
    • to get mercury usable as energy source or for recombination, you need to distill the item to purify
  • Filtering (maybe create-style with a re-usable filter item to have only one gui?)
  • Select input/output sides (maybe with wrench - look at and ctrl+scroll, similar to create wrench scroll mechanic)
    • visual indicator?
  • not actually pipes "items via wire"
  • should not just be wires.. ideally some sort of short-distance teleport system for the part that interacts with blocks, with e.g. 3 blocks range. Link to target block by shift-clicking the block before placing.
    • wires then used as backend for connecting these interaction blocks
  • higher tier "backend connections" that are basically remote connections with limited range (or even higher tier -> unlimited range & across dimensions)
  • Higher tier interaction block that can handle multiple input/output inventories -> mechanic of the create arm is pretty nice to configure & use
    • maybe also an interaction block that does not use the pipe system and just moves between inventories? something to think about
    • should have a moving element that "looks" at the inventory it currently interacts with then shoots a particle
  • capability forwarder block - link a target block + a side, and all sides of that block act like the target side
    • heat capability needs to be changed to consume energy / or excluded and use the existing heat emitter system
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