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Card.java
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Card.java
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package com.hearthsim.card;
import com.hearthsim.exception.HSInvalidPlayerIndexException;
import com.hearthsim.util.BoardState;
import com.hearthsim.util.DeepCopyable;
import com.hearthsim.util.HearthTreeNode;
import com.json.*;
public class Card implements DeepCopyable {
/**
* Name of the card
*/
protected String name_;
/**
* Mana cost of the card
*/
protected byte mana_;
/**
* Hero class
*
* 0 = none
* 1 = mage
* 2 = hunter
* 3 = paladin
* 4 = warrior
* 5 = druid
* 6 = warlock
* 7 = shaman
* 8 = priest
* 9 = rogue
*/
byte charClass_;
protected boolean hasBeenUsed_;
protected boolean isInHand_;
/**
* Constructor
*
* @param name Name of the card
* @param mana Mana cost of the card
* @param hasBeenUsed Has the card been used?
* @param isInHand Is the card in your hand?
*/
public Card(String name, byte mana, boolean hasBeenUsed, boolean isInHand) {
name_ = name;
mana_ = mana;
hasBeenUsed_ = hasBeenUsed;
isInHand_ = isInHand;
}
/**
* Constructor
*
* @param name Name of the card
* @param mana Mana cost of the card
*/
public Card(String name, byte mana) {
this(name, mana, true, true);
}
/**
* Get the name of the card
*
* @return Name of the card
*/
public String getName() {
return name_;
}
/**
* Get the mana cost of the card
*
* @return Mana cost of the card
*/
public byte getMana() {
return mana_;
}
/**
* Set the mana cost of the card
* @param mana The new mana cost
*/
public void setMana(byte mana) {
mana_ = mana;
}
/**
* Returns whether the card has been used or not
*
* @return
*/
public boolean hasBeenUsed() {
return hasBeenUsed_;
}
/**
* Sets whether the card has been used or not
* @param value The new hasBeenUsed value
*/
public void hasBeenUsed(boolean value) {
hasBeenUsed_ = value;
}
public void isInHand(boolean value) {
isInHand_ = value;
}
public boolean isInHand() {
return isInHand_;
}
@Override
public Object deepCopy() {
return new Card(this.name_, this.mana_, this.hasBeenUsed_, this.isInHand_);
}
@Override
public boolean equals(Object other)
{
if (other == null)
{
return false;
}
if (this.getClass() != other.getClass())
{
return false;
}
// More logic here to be discuss below...
if (mana_ != ((Card)other).mana_)
return false;
if (hasBeenUsed_ != ((Card)other).hasBeenUsed_)
return false;
if (isInHand_ != ((Card)other).isInHand_)
return false;
if (!name_.equals(((Card)other).name_))
return false;
return true;
}
/**
* End the turn and resets the card state
*
* This function is called at the end of the turn. Any derived class must override it and remove any
* temporary buffs that it has.
*/
public BoardState endTurn(int thisCardPlayerIndex, int thisCardIndex, BoardState boardState, Deck deck) throws HSInvalidPlayerIndexException {
return boardState;
}
/**
* Called at the start of the turn
*
* This function is called at the start of the turn. Any derived class must override it to implement whatever
* "start of the turn" effect the card has.
*/
public BoardState startTurn(int thisCardPlayerIndex, int thisCardIndex, BoardState boardState, Deck deck) throws HSInvalidPlayerIndexException {
return boardState;
}
/**
*
* Use the card on the given target
*
* @param thisCardIndex The index (position) of the card in the hand
* @param playerIndex The index of the target player. 0 if targeting yourself or your own minions, 1 if targeting the enemy
* @param minionIndex The index of the target minion.
* @param boardState The BoardState before this card has performed its action. It will be manipulated and returned.
*
* @return The boardState is manipulated and returned
*/
public HearthTreeNode<BoardState> useOn(
int thisCardIndex,
int playerIndex,
int minionIndex,
HearthTreeNode<BoardState> boardState,
Deck deck)
throws HSInvalidPlayerIndexException
{
//A generic card does nothing except for consuming mana
HearthTreeNode<BoardState> toRet = this.use_core(thisCardIndex, playerIndex, minionIndex, boardState, deck);
//Notify all other cards/characters of the card's use
if (toRet != null) {
for (int j = 0; j < toRet.data_.getNumCards_hand(); ++j) {
toRet = toRet.data_.getCard_hand_p0(j).otherCardUsedEvent(j, toRet, deck);
}
toRet = toRet.data_.getHero_p0().otherCardUsedEvent(0, toRet, deck);
for (int j = 0; j < toRet.data_.getNumMinions_p0(); ++j) {
toRet = toRet.data_.getMinion_p0(j).otherCardUsedEvent(j, toRet, deck);
}
toRet = toRet.data_.getHero_p1().otherCardUsedEvent(0, toRet, deck);
for (int j = 0; j < toRet.data_.getNumMinions_p1(); ++j) {
toRet = toRet.data_.getMinion_p1(j).otherCardUsedEvent(j, toRet, deck);
}
}
return toRet;
}
/**
*
* Use the card on the given target
*
* This is the core implementation of card's ability
*
* @param thisCardIndex The index (position) of the card in the hand
* @param playerIndex The index of the target player. 0 if targeting yourself or your own minions, 1 if targeting the enemy
* @param minionIndex The index of the target minion.
* @param boardState The BoardState before this card has performed its action. It will be manipulated and returned.
*
* @return The boardState is manipulated and returned
*/
protected HearthTreeNode<BoardState> use_core(
int thisCardIndex,
int playerIndex,
int minionIndex,
HearthTreeNode<BoardState> boardState,
Deck deck)
throws HSInvalidPlayerIndexException
{
//A generic card does nothing except for consuming mana
boardState.data_.setMana_p0(boardState.data_.getMana_p0() - this.mana_);
boardState.data_.removeCard_hand(thisCardIndex);
return boardState;
}
//======================================================================================
// Hooks for various events
//======================================================================================
/**
*
* Called whenever another card is used
*
* @param thisCardIndex The index (position) of the card in the hand
* @param playerIndex The index of the target player. 0 if targeting yourself or your own minions, 1 if targeting the enemy
* @param minionIndex The index of the target minion.
* @param boardState The BoardState before this card has performed its action. It will be manipulated and returned.
*
* @return The boardState is manipulated and returned
*/
public HearthTreeNode<BoardState> otherCardUsedEvent(int thisCardIndex, HearthTreeNode<BoardState> boardState, Deck deck) {
return boardState;
}
public JSONObject toJSON() {
JSONObject json = new JSONObject();
json.put("type", "Card");
json.put("name", name_);
json.put("mana", mana_);
json.put("hasBeenUsed", hasBeenUsed_);
return json;
}
public String toString() {
return this.toJSON().toString();
}
}