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Copy pathSPARCV8_PROC_FLOATING_POINT_UNIT.h
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SPARCV8_PROC_FLOATING_POINT_UNIT.h
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#ifndef SPARCV8_PROC_FLOATING_POINT_UNIT_H_INCLUDED
#define SPARCV8_PROC_FLOATING_POINT_UNIT_H_INCLUDED
/*
--------------------------------------------------------------------------------------------------
Includes
--------------------------------------------------------------------------------------------------
*/
#include "TYPES.h"
/*
--------------------------------------------------------------------------------------------------
Structures
--------------------------------------------------------------------------------------------------
*/
struct SPARCV8_PROC_FLOATING_POINT_UNIT_Context /*INITIALIZE FLOATING-POINT UNIT*/
{
ULONG FSR; /*Floating - Point State Register*/
ULONG FQ; /*Implementation-Ddependent FP Deferred-Trap Queue*/
FLOAT32 FREG[32]; /*FloatingPoint 32-bit registers*/
};
struct SPARCV8_PROC_FLOATING_POINT_UNIT_Context *sparc_fpu_ptr;
/*
--------------------------------------------------------------------------------------------------
Function Prototyping
--------------------------------------------------------------------------------------------------
*/
void sparcv8_proc_fpu_initialization(struct SPARCV8_PROC_FLOATING_POINT_UNIT_Context *sparc_proc_ptr);
#endif // SPARCV8_PROC_FLOATING_POINT_UNIT_H_INCLUDED