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It’s kinda by design: What’s saved is basically the last known position.
This is reasonable if corrections at the edge of the object are made (unmerge/erase).
The idea was that when you make edits the object is still somewhere in the FOV, instead of the location getting lost somewhere far from the object (which basically is the problem here anyway, if i understand correctly).
I’m not sure if leaving the location unaffected is reasonable.
If you left click (select) a valid position inside the object that’s saved instead.
That is its new location.
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