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Evolving RequireJS, Bower and Grunt

***TIP Instead of Grunt, you might want to check out Gulp! It's at least as powerful and a lot easier. Checkout our series Gulp! Refreshment for Your Frontend Assets.


A few weeks ago, Leanna and I were one of the lucky 600+ that attended SymfonyCon in Warsaw - one of the best conferences we've been to! We hung out with some of our best tech friends, watched Leanna win tech Jeopardy, and had the pleasure to meet a lot of new friends!

I also gave a Christmas-themed talk on a really neat subject: "[Cool like a Frontend] Developer(http://www.slideshare.net/weaverryan/cool-like-frontend-developer-grunt-requirejs-bower-and-other-tools-29177248)", renamed to "Deck the Halls with Grunt, RequireJS & Bower". And because examples are best, an example project from the presentation lives on GitHub: knpuniversity/symfonycon-frontend

If you're curious about this stuff and couldn't be there for my talk, go read those slides. Then come back. We have a new piece to talk about.

An Evolving Best Practice

Like most new tech, what makes this stuff tricky is the lack of real projects and best practices when you're learning it. That was the point of my talk: to give you something real to build off of.

But I also knew that my solution wouldn't end up being the best. In fact, a tip from Gediminas (of DoctrineExtensions fame) and some others have already led me to one big change.

Keeping the assets Directory at the Root of your Project

In my talk, I propose having a web/assets/ directory where you put all of your JS, CSS/SASS, fonts, etc. When you run Grunt (which runs the RequireJS optimizer), this is copied to web/assets-built, and then some changes are made to it. In the end, the only change we need to make to our Symfony project is to point all of our assets to /web/assets-built instead of /web/assets when we're in the prod environment.

But a better solution may be to put the assets directory at the root of your project. This has a few advantages:

#. Any source files (like SASS files) aren't exposed to the web; #. You no longer need to worry about changing between pointing to /assets and /assets-built in your Symfony project.

The second point is very nice. By the end of my presentation, I defined two important Grunt tasks:

  1. grunt - operates on web/assets and does some basic things like SASS compilation';
  2. grunt production - copies web/assets to web/assets-built and then does several things to it.

With this new setup, we would change this slightly:

  1. grunt - copies assets/ to web/assets and does some basic things like SASS compilation';
  2. grunt production - copies assets to web/assets and then does several things to it.

The difference is that - whether we're developing or deploying - our assets always live in web/assets. This means that you don't need any logic in your Symfony application to change paths from /assets/ to /assets-built. Developing? Just use grunt (or, more usefully grunt watch). Want to use the assets as they'll be built for production? Just run grunt production.

Changes to Gruntfile.js

If you want to try this, let's talk about the exact changes we need. It's a simple 3-step process. If you want to skip and see the end result, check out the assets-in-root branch on GitHub.

  1. First, the easy part: move web/assets to assets. Awesome.

  2. Next, update your Twig templates to simply point at the assets directory, replacing the "smarter" variable used before.

Before:

<script src="{{ asset(assetsPath~'/vendor/requirejs/require.js') }}"></script>
<script>
    requirejs.config({
        baseUrl: '{{ asset(assetsPath~'/js') }}'
    });
    // ...
</script>

After:

<script src="{{ asset('assets/vendor/requirejs/require.js') }}"></script>
<script>
    requirejs.config({
        baseUrl: '{{ asset('assets/js') }}'
    });
    // ...
</script>
  1. Modify the Gruntfile.js to copy assets/ to web/assets and then operate entirely on the web/assets directory.

Ok, this part isn't so simple. First, you'll need a new Grunt plugin: grunt-contrib-copy by adding it to package.json, and importing its tasks in Gruntfile.js:

// Gruntfile.js
// ...
module.exports = function (grunt) {
    // ...

    grunt.loadNpmTasks('grunt-contrib-copy');
    // ...
};

With some configuration, this will copy one directory (e.g. assets) to another directory (web/assets). We've been relying on RequireJS to do this until now, but I now want something that will copy these files, even if I'm not using the RequireJS optimizer:

// Gruntfile.js
// ...

copy: {
    main: {
        files: [
            {
                expand: true,
                src: ['assets/**'], dest: 'web'}
        ]
    }
},
// ...

With this, we now have a new grunt copy command, which will copy assets/ to web/assets. That's not very useful on its own, but we can now point all the other tasks in Gruntfile.js to operate on the web/assets directory, including Compass, JSHint and RequireJS.

We also have two "watch" sub-commands that guarantee that JSHint is run whenever JavaScript files change and Compass whenever .scss files change. We'll continue to have the watch sub-task look for file changes in the assets/ directory at the root of our project, since that's where we edit files. But before running jshint or compass, each will call copy first, to copy things into web/assets:

// Gruntfile.js
// ...

watch: {
    scripts: {
        files: ['assets/js/**'],
        tasks: ['copy', 'jshint']
    },
    // watch all .scss files and run compass
    compass: {
        files: 'assets/sass/*.scss',
        tasks: ['copy', 'compass:dev'],
        options: {
            spawn: false
        }
    }
}

The setup probably still has a few imperfections, but to see it all put together, see the grunt-contrib-copy branch on GitHub. This setup adds a small amount of complexity, since you must copy files every time any change is made, even while developing. But since this is all handled in Grunt and grunt watch, we only feel that complexity when we're first getting things configured.

Cleaning up SASS and old Files

I've also been talking with a Matt Davis, we brought up some more potential improvements/problems:

  1. The SASS files no longer live in web/, but are still copied to web/ when Grunt runs. If you really want to hide these files, you'll need to omit them from the copy task, or remove them afterwards.

  2. If you delete a file from assets/, it will still live in web/assets/, because the copy task copies new files, but nothing ever removes the old files.

The answer to both of these is the grunt-contrib-clean plugin.

***TIP The solution to this has been even further evolved to never copy the sass files at all. Just check out the assets-in-root branch on GitHub or pull request #7 for more details. Thanks to Daniel Paschke for the tips.


First, install it like any Grunt plugins:

$ npm install grunt-contrib-clean --save-dev

Then activate its tasks in Gruntfile.js:

// Gruntfile.js
module.exports = function (grunt) {
    // ...
    grunt.loadNpmTasks('grunt-contrib-clean');
    // ...
};

We'll create 2 subtasks: one for cleaning out web/assets before copying and another for cleaning out the web/assets/sass directory after copying:

// Gruntfile.js
// ...

grunt.initConfig({
    clean: {
        build: {
            src: ['<%= targetDir %>/**']
        },
        sass: {
            src: ['<%= targetDir %>/sass']
        }
    },
});

// ...
// sub-task that copies assets to web/assets, and also cleans some things
grunt.registerTask('copy:assets', ['clean:build', 'copy', 'clean:sass']);

// the "default" task (e.g. simply "Grunt") runs tasks for development
grunt.registerTask('default', ['copy:assets', 'jshint', 'compass:dev']);

// register a "production" task that sets everything up before deployment
grunt.registerTask('production', ['copy:assets', 'jshint', 'requirejs', 'uglify', 'compass:dist']);

We've also created a new convenience task: copy:assets, which cleans web/assets, copies assets/ to web/assets/, then removes web/assets/sass. Phew! Just make sure that this new copy:assets is the first step in our default and production tasks. Now, when we run grunt or grunt production, all the copying and cleaning will happen first.

Other Improvements?

This was the first big change that I've come across, but if you see other improvements, I'd love to hear them!

Have fun!