Releases: kocxyz/ServerDocker
Releases · kocxyz/ServerDocker
0.3.0 - CDN Removal Update
The CDN where the files were hosted no longer exists. Now the hoster has to provide the files in order to run. These can be downloaded through SteamCMD or Steam.
Download via SteamCMD using Docker:
docker run --rm -it -v ./data:/data steamcmd/steamcmd:latest +@sSteamCmdForcePlatformType windows +force_install_dir /data +login <username> <password> +app_update 2915930 +quit
In the compose.yaml
you now need to change the volume server-data
to point to your location of the files.
The files should be mounted to /data
inside the container.
Example:
/SomePathThatContainsTheSteamFiles # this needs to be mounted to /data in the container
KnockoutCity # can be removed for servers as its not needed
KnockoutCityServer
0.2.0 - The Modding Update
Full Changelog: v0.1.1...v0.2.0
Modding via the knockoutcity-mod-loader
is now supported.
In order to access the mod loader data /mod-loader
can be bound to a volume.
0.1.1 - Bandwidth Saviour Update
feat: Prevent duplicate server downloads Now the image only downloads the server files if they dont exist or the new `KOC_FORCE_SERVER_DOWNLOAD` environment variable is true.
0.1.0 - Base Image Update
feat: Base Image is now alpine This made the Image about 2.5GB smaller and does not include all the unneccessary things the other base image included.
0.0.2 - Volumes Update
v0.0.2 fix: Crash when using volumes
0.0.1 - Initial Release
v0.0.1 feat: Initial commit