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Releases: kocxyz/ServerDocker

0.3.0 - CDN Removal Update

12 Aug 15:44
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The CDN where the files were hosted no longer exists. Now the hoster has to provide the files in order to run. These can be downloaded through SteamCMD or Steam.

Download via SteamCMD using Docker:
docker run --rm -it -v ./data:/data steamcmd/steamcmd:latest +@sSteamCmdForcePlatformType windows +force_install_dir /data +login <username> <password> +app_update 2915930 +quit

In the compose.yaml you now need to change the volume server-data to point to your location of the files.
The files should be mounted to /data inside the container.

Example:

/SomePathThatContainsTheSteamFiles # this needs to be mounted to /data in the container
    KnockoutCity # can be removed for servers as its not needed
    KnockoutCityServer

0.2.0 - The Modding Update

16 Oct 23:32
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Full Changelog: v0.1.1...v0.2.0

Modding via the knockoutcity-mod-loader is now supported.
In order to access the mod loader data /mod-loader can be bound to a volume.

0.1.1 - Bandwidth Saviour Update

25 May 20:38
1d9a741
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feat: Prevent duplicate server downloads

Now the image only downloads the server files
if they dont exist or the new
`KOC_FORCE_SERVER_DOWNLOAD` environment variable is true.

0.1.0 - Base Image Update

22 May 16:49
4ff2d0b
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feat: Base Image is now alpine

This made the Image about 2.5GB smaller and does not include all the
unneccessary things the other base image included.

0.0.2 - Volumes Update

21 May 12:42
0a3d9c8
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v0.0.2

fix: Crash when using volumes

0.0.1 - Initial Release

21 May 01:57
3a36e50
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v0.0.1

feat: Initial commit