To compile Colobot on MacOS X, you need to first get all tools, all building dependencies (including the recompilation of some of them), and finally compile colobot.
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Install git from git-osx-installer on Google Code
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Install Xcode through the Mac AppStore
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Accept the Xcode license
xcodebuild -license
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Download and install Apple's Command Line Developer Tools from within Xcode (Preferences, Download, Components)
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Download and install Mac Ports
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Install GCC 4.8 through MacPorts
sudo port install gcc48
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Install all colobot build depends
sudo port install cmake libsdl libsdl_image libsdl_ttf boost libsndfile glew libicns librsvg
po4a should also be installed for the translation of levels, but the MacPorts' Portfiles have not been accepted yet.
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Rebuild libtiff locally
This is needed because of the following error:
libtiff.5.dylib (for architecture x86_64) because larger updated load commands do not fit (the program must be relinked, and you may need to use -headerpad or -headerpad_max_install_names)
MacPorts changed the default linker flag, a simple local rebuild suffices:
sudo port -ns upgrade --force tiff
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Rebuild boost with the same gcc that we want to use
This is needed because boost is compiled against Mac's system libstdc++ which is older than the one used by gcc-4.8
sudo port -ns upgrade --force boost configure.compiler=macports-gcc-4.8
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Build colobot with gcc-4.8
mkdir -p build cd build CC=/opt/local/bin/gcc-mp-4.8 CXX=/opt/local/bin/g++-mp-4.8 cmake .. make
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Build a Colobot drag-n-drop package
make package
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Open the package
open colobot-*.dmg
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Once opened, drag the Colobot application and drop it in the Application directory. Then just launch it as any other application.