From 82e79d4569a4f6d5dc9d44824b5342462dbbdb18 Mon Sep 17 00:00:00 2001 From: TheMrIron2 Date: Fri, 15 Dec 2017 22:42:31 +0000 Subject: [PATCH] Resolution correction 640x512 is standard 50Hz PAL resolution however the demo appears to be running at 60Hz (480i) - I have corrected the resolution to be 640x448 as per standard 60Hz PS2 games (not 640x480, 640x448 for overscan compensation). This may free up a little more VRAM (40,000 less pixels after all) and probably yield marginally better performance? --- ps2/src/dragon.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ps2/src/dragon.cpp b/ps2/src/dragon.cpp index 9c688c5..406c3fe 100644 --- a/ps2/src/dragon.cpp +++ b/ps2/src/dragon.cpp @@ -86,9 +86,9 @@ int main(){ zbuffer_t z; framebuffer_t framebuffers[2]; framebuffers[0].width = 640; - framebuffers[0].height = 512; + framebuffers[0].height = 448; framebuffers[1].width = 640; - framebuffers[1].height = 512; + framebuffers[1].height = 448; setupContext(framebuffers, z);