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I thought my shader (which used both a-position and a-offset) took two inputs, but obviously only took one - didn't realize it until I looked at the generated glsl and then the program inputs.
Not sure how to fix this one, but seems likely to be a source of confusion and pain down the road.
The text was updated successfully, but these errors were encountered:
This one is tough, and may not be easily solvable, but I just lost a lot of time to copy/pasting some code without updating the id...
I thought my shader (which used both
a-position
anda-offset
) took two inputs, but obviously only took one - didn't realize it until I looked at the generated glsl and then the program inputs.Not sure how to fix this one, but seems likely to be a source of confusion and pain down the road.
The text was updated successfully, but these errors were encountered: